Appearance & Equipment
Taylor was a tall, stick-thin, young woman with long, curly black hair and glasses. She had a thin-lipped, wide, expressive mouth she inherited from her mother, and her large eyes and gawky figure made her look a lot like her father. She was approximately 5'6" at the story's outset.
Taylor didn't wear clothes that showed skin, or bright colors. Emma presumed this was an unconscious effort to blend in or hide. At various times, she wore a brown hooded sweatshirt over a green t-shirt.
As time went on and under the influence of Lisa Wilbourn she began to vary her wardrobe more. Learning to vary her appearance to blend into situations. She also grew taller and gained some muscle from her training regime and activities as a parahuman. The fact that she didn't need to turn her head to look at things gave her a false appearance of extreme confidence.
As Skitter, Taylor wore various costumes made of spider silk.
Initially, she wears a black-and-grey spider silk bodysuit with armor panels made out of insect shells and exoskeletons augmented with more spider silk. The costume's prototype had fabric that was a dirty yellow-gray color, and the armor was colored dark mottled brown-gray. She later dyes it black with grey paneling before she goes out. The lenses of her mask are durable, high-end swim goggles tinted to help filter out bright lights, with lenses from an old pair of her glasses sealed inside with silicon. Her mask leaves the back of her head uncovered and her hair free to fly behind her.
She kept her costume clean by having bugs eat and clean any waste and wiping it down with a cloth.
The spider-silk fabric is too tough to cut with an x-acto knife, although it can be slowly cut through using wire cutters. It was mostly waterproof. The costume lacks the full extent of the armor paneling she planned, including protection for the back of her head, but the armor covers her face, chest, spine, stomach and major joints (including wrists, shoulders, elbows and knees). Each had "layers" resembling a pillbug. The mask design features dull yellow lenses and sections of armor designed to imitate a bug’s mandibles.
Later, after a redesign, she incorporated clawed fingertips into her costume.
Taylor has a utility compartment for storing necessary items, weapons, and insects in the shape of a spade-shaped armor panel that covers her back., Taylor's backpack contains "a set of EpiPens, a pen and notepad, a tube of pepper spray meant to hang off a key chain and a zippered pouch of chalk dust."
In Queen 18.3, Miss Militia takes a look at the contents and sees: A handgun (Trickster's spare), a length of spider silk fashioned into a long cord, pepper spray, a change purse, containing cotton swabs (to muffle the noise), needles, smelling salts, and change, a collapsible baton, and a combat knife (sturdy enough to be used as a crowbar if needed).
As Weaver, Taylor uses a flight pack developed and maintained by Defiant. She first wears a generic version of her costume created by Dragon, which lacks the armor of her earlier costume simply being a light grey bodysuit with cleaner, slim dark grey armor panels. The mantle around her shoulders and the cloth hanging from her belt are marked in electric blue with her personal gang emblem (a beetle facing downwards) in miniature at each corner, flipped upside down so that it faces upward.
When she deployed against Behemoth in New Delhi Defiant spray-painted her last Skitter costume white to match her new colors, but allow her additional protection.
After The Timeskip Weaver was properly outfitted with a silk body suit and her usual armor. Her later costume had extra armor, with a coil of silk hidden beneath an armor panel at the back of the hand. Wildbow had her down in his notes as 5’8″ (175 cm), 125 lbs (56 kg) during her stay in prison. According to her Wards physical, she was five feet and nine inches tall. She later described herself as a hundred and thirty pounds and 5'10".
After the Timeskip, she wears a spider-silk version of her Weaver costume. After it's partially destroyed during the oil-rig battle, she wears a costume that combines elements of several provisional costumes she had created in different color schemes.
During the oil-rig battle, she wore a black bodysuit with white armor panels and lenses. She carried primarily symbolic weapons - a handgun, taser, and pepper spray - and wore her flight pack. Afterward, she wore a similar costume, including flight pack. She carried the same tube of pepper spray, rescued from the remains of her previous costume. She carried a knife in a holster, and supplemented it with a nano-thorn knife created by Defiant.
Recovering from the Oil-rig battle Taylor wears a black bodysuit with white armor panels and lenses. She As Khepri she is missing her right arm, and appears to not be able to control her body very well. Throughout the fight with Scion, she usually had Doormaker and Clairvoyant attached to her, though when Doormaker ran out of energy for his power, she left him behind.
The name of Khepri was first seen when Contessa refers to Taylor as such, after the fight with Scion has concluded. 
Taylor is initially a shy and awkward teenage girl with a keen interest in capes. She looked forward to the part of her World Issues class where they discussed capes "since the start of the semester". She had seemingly never heard of Trigger Events, but this may have been a mistake by the author.
She was "'surviving', for lack of a better word," from the point her mother died, and then surviving from the point she started getting bullied -- she just wanted to get by. She responded to stress with silence and withdrawal. She was starved for touch. She suspected that she would hurt herself before she hurt the Trio. However, Wildbow has stated that if she hadn't triggered, Taylor would likely have simply stopped going to school rather than harming herself.
She was afraid of illegal drugs, saying she "had this sense" that they were like "an unstoppable black hole". Just the idea of being around someone that was high made her mildly anxious.
She had a tendency to throw herself into danger without considering the consequences to herself, that could easily have resulted in her death had it persisted.
Taylor considered joining the Wards, but felt that "the notion of escaping the stresses of high school by flinging myself into a mess of teenage drama, adult oversight and schedules seemed self-defeating". She had no trust in organized institutions, and felt happier having some independence and control.
Tattletale noted that she seemed to "gravitate toward solitude", and that she seemed oblivious to people staring at her as Skitter, perhaps because she had spent so long assuming everyone was staring at her as a result of her poor self-confidence. Tattletale believed that Taylor would be better at using Tattletale's power than she was.
She suffered from nightmares. Shocked by the city's devestation, Skitter focused on establishing her new territory and finding a way to retain "employees", despite other demands on her time such as negotiating with Coil over future plans.
Post Slaughterhouse Nine
She was known for reviewing previous fights to see how she could have done things differently or if some new trick she learned could have taken care of the situation.
Taylor started to take the lead more in engagements the undersiders participated in. Eventually taking the lead when dealing with Dragon.
Taylor had time to reconnect with her dad, but still had some guilt about the distance in their relationship. She met Emma at school and was surprised to see how her view of her tormentor had changed because of recent events.
After Dragon's return visit, while angry she tried to find a way to compromise after the event by turning herself in. It didn't go well. But eventually her faith in the system was restored somewhat.
As the negotiations turned into extortion and interrogation, a crisis started to form. However it was defused and in its wake, Taylor had achieved what she felt was necessary: a stronger front against the Endbringers and End of the World scenario. She stated “This is what I want to do, above all else," and would commit to joining the effort under the new name of Weaver.
She is an exceptionally accomplished martial artist; her bug-swarm-enhanced senses enable her to react to events faster than a normal human should be able to. She can easily defeat even other experienced parahumans in hand-to-hand combat. The boost to her senses and coordination due to her swarm also allows her exceptional accuracy with firearms. Personality-wise, she is noted to be cold, distant, exceptionally driven, and even ruthless by many characters.
She became concerned that her passenger was influencing her behaviour. She even blamed ordinary emotions on her passenger. She tried hypnosis and bartering with it to control it, to no avail. Eventually she made a kind of peace with it.
Taylor's sanity begins to rapidly fracture after her Corona pollentia was 're-tuned' by Panacea. Panacea's alterations reduce the range but dramatically increase the power of Taylor's control, at the cost of the 'limiter' on Queen Administrator that prevents Taylor's powers from harming her. The consequences of the loss of the 'limiter' are fundamental. She immediately loses the ability to speak, read, or write and continues to degrade over the course of Gold Morning, eventually losing the ability to understand spoken dialogue.
Shards have a pre-programmed drive to cause conflict. The loss of the limiters on Taylor's Queen Administrator shard cause this quality of her power to excessively bleed into her personality. She loses the ability to understand basic human emotional cues and bodily language, ultimately interpreting nearly any and all forms of human interaction as fighting or conflict. Driven into near-total insanity by her powers, she resolves to take over the disparate Earths in order to finally have peace, but is convinced to peacefully retreat into a self-imposed exile by several heroes, including Narwhal, Rachel, Imp, Tattletale, and Glastig Ulaine.
By the end of Gold Morning, the boundaries between Taylor and the Queen Administrator shard have worn thin. Queen Administrator is able to speak and communicate through Taylor, using Taylor's own voice.  Contessa compares her to other parahumans who have lost control of themselves due to the personality bleed-over from an unleashed shard. Echidna, Glastig Ulaine, and the Ash Beast are Contessa's examples of parahumans that Taylor now resembles. Taylor has by this point so degraded that she can only communicate through the assistance of powers, and needs to exert effort in order to be able to communicate as herself, instead of allowing her shard to speak for her.
Taylor ultimately expresses regret for the long chain of decisions she's made, starting from her first meeting with Armsmaster, and culminating in Scion's defeat. At a certain point the losses of friends and the moral compromises became too much, though not even she knows when or where the balance was tipped. Taylor says, in the end, that if she had a way to do it all over again, she would find a way to be a hero differently, a way to do it all better and not pay the prices she was forced to pay.
Afterwards, Taylor appears to be unpowered and dumped into an isolated reality along with her father. She met an alternate version of her mother there.  </tabber>
Taylor had a strained relationship with the students of Winslow High. Because she was bullied extensively by "other girls and a small handful of boys" with the "trio" - Madison Clements, Sophia Hess, and Emma Barnes acting as the ringleaders, she was reluctant to make friends and believed that boys didn't like her. She speculates that the few boys that bullied her sought approval from three of the prettier and more popular girls.
Madison Clements, Sophia Hess, and Emma Barnes - The Trio of students responsible for bullying Taylor. Emma was Taylor's best friend from first grade to middle school, the two girls stayed at each other's houses every weekend. Upon entering high school, Emma suddenly abandoned her for Sophia and Madison. The three then tormented her - Sophia physically, Madison superficially and Emma emotionally. Because Emma knew some of Taylor's psychological weaknesses, such as the death of Mrs. Hebert, she was the only one really able to hurt Taylor.
Taylor resisted attacking the trio with her powers, no matter how much she wanted to. She considered the thought of her father's disappointment on seeing that she had attacked the Trio "daunting" but less than her anger and frustration with them. After facing the likes of Coil and the Slaughterhouse 9 Taylor was able to overcome Emma's emotional attacks; following Taylor's public outing as Skitter Emma broke down. Emma Barnes' parents and sister blame Taylor for their daughter's eventual death.
Madison would ultimately come to regret her actions after learning that Taylor had become Skitter, feeling somewhat responsible for the path of violence that Taylor had taken. She would ultimately reach out to various heroes hoping to gain more information but was rebuffed. Eventually Victoria gave her some answers, saying that she would never know whether her actions had ultimately saved the world or not.
They develop a somewhat strained relationship after she becomes Skitter. but repair it over the time she acted as Weaver. She always saw his teachings as a source of strength.
After saving Charlotte from the Merchants, she loyally looks after Skitter's base and reports daily to her. While Skitter is thankful for her help and loyalty, but isn't sure how to show her appreciation to her.
Before becoming a cape, Taylor was, in her younger days, a big fan of Alexandria and Armsmaster. As a member of the Undersiders she becomes close friends with Tattletale, Grue, and Rachel (Hellhound/Bitch). She has a somewhat more distant relationship with Regent, due to being somewhat unsettled by him.
Taylor and Grue become romantically involved after the events of the Slaughterhouse Nine arc, but the relationship is short-lived and fizzles due to dramatically different levels of potential investment in the relationship. Where Grue was unwilling to make it a 'serious' relationship, Taylor very much was.
Taylor and Clockblocker share a vaguely respectful mutual relationship despite being enemies, a connection forged by fighting with or against one another several times. This connection becomes obvious to the point that civilian rumors begin to circulate of a romantic relationship between the two. Taylor is also close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. As Weaver, Taylor visits Ms. Yamada for therapy. The civilian public begins to see Weaver as a hero following the Behemoth battle and Glenn Chamber's unauthorized release of her POV video of the battle.
After the time-skip, she is close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. After recovering from her injuries during the oil-rig battle, Taylor collects a team of parahumans with a semi-rotating membership from capes she had known in the past. This group includes Lung, Tattletale, Shadow Stalker, Cuff, Tecton, and Canary at different points.
He was the first real Cape that Taylor worked with. She loses her respect for him after he betrays her, and they later become brutal enemies. After gaining perspective, Armsmaster apologizes to her (which catches her off guard.) Afterwards they're able to have a civil (if not friendly) relationship.
Alexandria was Taylor's favourite heroine when she was a kid. When she was nine, she went through a phase where she wore an Alexandria t-shirt and had her mom help her look up pictures of Alexandria online; the only time she had ever been a fan of a particular hero.
She developed a fractious relationship with the hero which turned dangerous a bit before Taylor began her career as Weaver.
Lisa is one of the first to trust Taylor from their first meeting and eventually becomes her closest friend. Despite some a few later misgivings over Tattletale's morals, especially when she suddenly unveils her more audacious plans, Taylor generally accepts her reasons and trusts her to do the right thing. In turn Lisa is somewhat protective of her because of two reasons: her past, and her involvement in recruiting Skitter.
Taylor develops a crush on him and the two date for awhile. After the timeskip, though they have long since separated, she is still surprised to see that he had moved on with someone else.
The two initially have a rocky relationship, but by the end of Worm, Taylor is one of the few Rachel could call a friend.
Taylor eventually came to think of Rachel by her name instead of her cape appellation.
Taylor is wary of Regent's ways. She knows that he's sociopathic and considers his membership on the Undersiders a necessary evil. She acknowledges his power is useful, but doesn't fully accept its moral implications.
Taylor thinks she's annoying, but tolerates her out of respect for her brother. They develop a close personal relationship later on.
Coil and staff
Taylor is extremely distrustful because he involved the Undersiders in a kidnapping (albeit indirectly), but depends on his funding and supplies. As his plan to dominate the city comes to fruition, their conflict puts her increasingly on edge.
Skitter works to save Dinah Alcott. While unfortunately she works for the PRT, she harbors no regrets or ill will towards the thinker.
Skitter comes to know and talk with all of the Travelers, who cautiously respect her. She first meets Sundancer while fighting at the ABB warehouse, but unnerved her by disfiguring Lung. Likewise, she doesn't seem to get along too well with Trickster nor Ballistic, who don't trust her motives and are suspicious of her. Genesis is more neutral but later sensing Skitter's agitation with Coil, becomes guarded.
Complicated. While she disliked the Undersiders due to the bank argument, she would later come around. Because of the Nine, she gifted Skitter with Atlas and Relay bugs to cover her weaknesses. Though these were meant to be temporary they helped her escape the fire bombs.
They would cooperate to some extent, Miss Militia's attitude as leader of the local heroes more amenable than that of her colleagues. During the Echidna fight Skitter often informed her of urgent developments and did get understanding if not acceptance from the pragmatic hero. Like Defiant, she was sympathetic to the worst of Skitter's treatment as a cape, including the PRT order to unmask her. Thus she would be somewhat involved in Skitter's Surrender, although Skitter begrudged her decision to avoid influencing the ongoing negotiations.
Despite his earlier betrayal, Defiant becomes something of a friend to Taylor, or at least a respected colleague. He and Dragon work to create her equipment and ferry her from place to place, at least partly as an apology. Their relationship is purely business.
Abilities and Powers
She can make her minions do things that they would not normally do, such as walk into fire, produce so much web silk that they physically couldn't produce any more or stinging while injecting little to no venom. She doesn't require "organized" insects. Once she stops controlling them, her bugs revert to their normal behavior patterns.
Taylor has an almost limitless ability to focus on multiple insects at once, or to focus on other things while also using her insects. She can give general instructions, in which case she is only vaguely aware of their movements, or guide individual insects through complex tasks, in which case she is more precisely aware of their movements and environment. However, she could be distracted by the difficulty of focusing on her insects' senses, and by Panacea's modified insects providing contradictory signals. As of Colony 15.7, she was only capable of holding one conversation at a time, even while controlling multiple clones.
Taylor would sometimes use her bugs to "channel" her emotions, lending her an "aura of indomitable calm". This can be seen with Alexandria's interrogation, when Taylor was able to attack Alexandria and the latter was not prepared as Taylor had offloaded all of her emotional cues into her bugs and thus appeared calmer than she truly was. Armsmaster's lie-detector and Cherish's power also had partially bad reads on her emotions. Even those close to her have trouble understanding her at times.
Practicing doesn't seem to produce results. However, over time, Taylor does learn to more reliably hear through her bugs. In her last day as Skitter she was unable to understand a phone message heard with her bugs, but was able to identify it was a recording. She was only able to discern tone of voice at "rare moments".
Based on the combined sensory input of large numbers of insects, Taylor can gain a very clear mental picture of whatever they're interacting with. She can also sense the biology and location of every bug she can control. This gives her enhanced aim and the ability to dodge attacks with supernatural reaction times. However, in environments where bugs are scarce, or when dealing with materials that they don't interact with well, her image of the area can become less reliable.
Taylor has a limited range, around a tenth of a mile . During periods of stress, it would increase, once reaching over six and a half blocks. The increases aren't permanent. Nevertheless, her base range did slowly increase over time, from two blocks as when fighting the ABB to three blocks when she began to claim territory, and participate in more conflicts.
Her power doesn't work on creatures below a certain size. At different times, she speculated that she could control anything with an exoskeleton or shell -- which wouldn't explain how she could control earthworms -- and that it was the subject having a non-complex nervous system. Her power does not affect squid. It's possible that she could control bug-like Case 53s, depending on their brain makeup & chemistry. At one point, Taylor attempted to distract a foe underwater by forming simulated bodies out of sea creatures.
She was able to control Atlas, a horse-sized beetle, and have her range extended by relay bugs. Both of these were courtesy of Panacea. Like all of her other bugs she saw them as tools, though Atlas did have some sentimental value.
Taylor has come up with a multitude of creative uses of her power. For example, she can produce and manipulate large quantities of spider silk, coat her insects in petroleum jelly and capsaicin to use them like pepper spray, deploy groups of bugs to create humanoid figures, mask her movements, and clear out rat infestations. She was able to catch containment foam on glass carried by her bugs and stick it to her attackers. She can disguise or project her voice by having her insects buzz and chirp together. Over a two year period she learned how to read Braille and used her bugs to read multiple texts at once.
She even had some tricks she wasn't consciously aware of learning. For example, she would occasionally use her bugs to cover her while she moved without noticing, making her difficult to track.
Taylor was rated by PRT analysts as a Master 5, which was later upgraded to an 8. A rating of Thinker 1 was officially added when Emily Piggot deduced she could see through her bugs in a limited fashion. Piggot suggested that this should be upgraded when Taylor admitted she came up with the plan to raid the PRT to stop Dragon and demonstrated the ability to anticipate incoming attacks through her bugs, but she was still classified as a thinker-one after Piggot had left office.
Later Director Tagg ordered for her to be treated as a Master 10, Thinker 3 with an additional rating of 2 in every other category; in order to make sure his soldiers didn't underestimate her and to authorize additional means of containing her.
When she was around five or six, she saw a meth addict freak out on the bus, making enough of a ruckus that the driver had to stop and force him off. This fright permanently affected her.
Her mother, Annette Rose Hebert, died in a car crash later attributed to texting while driving. As a result of the incident, Taylor becomes closed off and rigid. Her previously strong friendship with Emma Barnes became strained due to this change, but it still served as an emotional pillar.
A year and a half before the story begins, just before they enter high school, Emma unexpectedly abandoned Taylor to befriend Sophia Hess and later Madison Clements. The Trio then began aggressively bullying Taylor, including one event in early January that causes Taylor to trigger. They send her vicious e-mails, upend trash over her desk, and steal her mother's flute from her locker. Others join in, ‘accidentally’ skipping her when passing out assignments and adding their own voices to the taunts and emails.Taylor begins lying low in the bathrooms during lunch and comes to view it as "refuge ... a place I could retreat to, a place where I was off their radar".
In January 2011, she arrived back at school to find her locker had been filled with used pads and tampons, and then someone shoved her inside. She triggered after enough time had passed to realise no one who'd seen what happened was trying to help, and was freed from the locker by or before the end of first period. While she recovered in hospital she was visited by the PRT in case she had triggered. She was overwhelmed by the sensory input of her power and didn't notice. Her near catatonic state kept them from drawing any conclusions.
Three months before the story begins -- once Taylor recovered from her trigger event -- she started to prepare herself to become a hero. She exercised, honed her abilities, doing research and preparing her costume. Her training schedule consisted of running every morning and every other afternoon. She resisted using her power in school for three months, restricting it to a faint buzzing sound at the edge of her consciousness. She conducted practice sessions, "far from prying eyes", to determine the extent of her power.
At some point, her backpack was stolen from her locker by the Trio and stuffed in a trash can. She bought a new one for twelve bucks. This incident alerted her to the risk of someone reading her notes, and she rewrote them in code. Around the same time, she began hiding equipment for her superheroics in a boarded-up coal shute in her basement.
On April 8th, 2011, Taylor was discovered in the School bathroom, ruining her hiding place. The Trio drenches her clothes and bag in juice. She then throws her bag against the wall in anger, her midterm project -- due that day -- is destroyed. She finally lets her defenses drop and is automatically swarmed with bugs responding to her emotional distress, but she resists killing the trio.
At home, Taylor discovers the juice also ruined many of the contents of her bag, including notes on her eventual superhero career. This event pushes Taylor to stop putting off the start of said career. That weekend Taylor completes her costume and on Sunday night goes out in costume for the first time, crossing into the "bad part of town" just after midnight.
On that first night out, Taylor notices a group of ABB members, including Lung (who she recognizes immediately from the news and online). She hears them discussing killing "children". She fights Lung alongside the Undersiders.
She was concussed when the ABB ambushed them. Bakuda launched a wave of bombing against the city to free Lung, forcing the other villains to unite against her. Skitter personally defeated Lung after he defeated Kaiser, Fenja, Menja, Bitch and Sundancer.
She fought the Endbringer Leviathan when he attacked Brockton Bay, helping to track his location and rescue wounded until her communicator was fried. She was nearby when Armsmaster duelled the monster and picked up his Halberd when he fell, using it to wound the monster and help other heroes clear rubble.
Taylor discovered that the hero Shadow Stalker was in fact Sophia Hess, one of the girls who had tormented her. In the ensuing conversation, Armsmaster was revealed by Tattletale to have fried her armband in order to prevent her giving away the beast's location to other heroes, which would have prevented him duelling it one-on-one. In revenge, he revealed her status as a mole to the Undersiders.
Spearheaded winning strategies against Dragon's suits.
On June 19th, Coil completed his takeover of the city by faking his death and discrediting Emily Piggot. He claimed he was going to release Dinah Alcott, as agreed, but instead attacked Skitter. After the Undersiders defeated Coil, Taylor killed him.
Taylor felt increasing pressure from the authorities, who revealed her secret identity to the public.
Eventually she surrendered, hoping to acquire concessions in the form of reforms in exchange. This initially failed, but after she killed the PRT's local and national leadership, she was proclaimed a hero.
She asked Panacea to modify her powers, becoming the being known as Khepri.Taylor's modified powers allowed her to control the capes around her in a similar fashion to her bug swarm. She took control of Cauldron's Clairvoyant and Doormaker, enabling her to find and utilize capes from multiple alternate Earths.
Though she now had the power she needed to face the Warrior, she dealt with a rapidly deteriorating mental state. Eventually, she became unable to communicate with others. Her actions were opposed by her allies and friends.
After Zion's defeat, Taylor's mental deterioration was such that she could not discern the intentions of the capes around her, confusing celebratory actions with aggression. Her allies attempted to restrain her, but she lashed out and fled through a portal.
The last concrete detail of Taylor's existence was her encounter with Contessa, who held her at gunpoint and questioned her to discern if she could be saved. She was shot twice by Contessa as a result of the unexpressed determination made by Contessa.
Her shard may have been disabled by Contessa's gunshots, possibly saving Taylor's life at the cost of her powers. Taylor appears to have moved to Earth Aleph along with her father. She hopes she will be able to settle into a quiet existence.
|Leader||Grue ‡ • Skitter ‡ • Tattletale|
|Members||Bitch • Foil • Imp • Parian • Regent † • Chicken Little|
|Subordinates||Atlas • Barker • Biter • Cassie • Charlotte • Forrest • Bryce Kiley • Sierra Kiley • Chicken Large • Snuff|
|Associates||Accord's Ambassadors • Bitch's Dogs • Coil's Organization • The Heartbroken • The Needlepoints • Sons of Bitch|
|Anchorage||Auroch • Feint • Roulette • Vellum|
|Baltimore||Houndstooth • Avenguard • Avian • Stungun • Keychain • Blush • 10-59 • Pigeonhole • Optics ‡|
|Boston||Hunch • Reynard • Roulette ‡ • Weld ‡|
|Brockton Bay||Aegis † • Battery • Browbeat † • Chariot • Clockblocker † • Crucible • Flechette ‡ • Gallant † • Glory Girl ‡ • Kid Win † • Shadow Stalker ‡ • Toggle • Triumph • Vista • Weld|
|Chicago||Annex • Bearach • Cuff • Garnett • Golem • Grace • Raymancer † • Romp • Tecton • Wanton • Weaver ‡|
|Houston||Gentle Giant ‡ • Chronicler • Young Buck|
|Los Angeles||Arbiter • Auroch • Flambé • Leister • Vantage|
|New York||Flechette ‡ • Jouster • Shelter|
|San Diego||Gully ‡ • Scapegoat|
|San Francisco||Trapper ‡|
|Texas||Chronicler • Intrepid • Strapping Lad • Young Buck|
|Unknown Location||Eviction • Fisherboy • Greenhorn • Hype • Sunflower|
|Inaugural Wards Team||Chevalier ‡ • Miss Militia ‡ • Mouse Protector ‡ • Reed ‡|
|Leaders||Myrddin • Revel • Shuffle (second in command)|
|Members||Anomaly • Brazier • Campanile • Gauss • Stardust|
|Members||Annex • Bearach • Cuff • Garnett • Golem • Grace • Raymancer • Romp • Wanton • Weaver|
|Endbringers||Behemoth † • Leviathan † • The Simurgh • Khonsu • Tohu • Bohu|
|Groups||The Slaughterhouse Nine • Three Blasphemies • The Machine Army • Titans|
|Parahumans||Ash Beast † • Echidna † • Khepri • Nilbog • Pastor † • Sleeper • The Tower †|