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Skirmish in Boston


June 20, 2011[1]



Damage Sustained/Casualties
  • No casualties

Coil's Betrayal


The Echidna Event[2]


Incident at Arcadia High

Skirmish in Boston consisted of a series of engagements between Defiant, Dragon and the Slaughterhouse Nine with The Ambassadors and their Guest caught in the middle.


With much of the Nines experienced members killed or captured at Brockton Bay the group was forced to go on a recruiting spree to keep their numbers up. They let in a flood of new members to make up for the deficit. They also focus on acquiring tinkers to hasten the end of the world as such they headed to Boston.[3]

As part of the agreement on recruiting Damsel of Distress they took time to attack Accord's Ambassadors and Accord himself.[4]

At the same time over the last few hours things were falling apart in Brockton Bay.[2]


Lucky for the Nine Blasto is at the accord holding that Damsel elects to attack. Having been situated there as part of a long term scheme of Accord's.[5] Blasto is abducted.


The groundwork is laid for the The Slaughterhouse Nine-Thousand and the End of the World.


  1. • June 20th: Massive deployment to Brockton Bay. Unspecified class A threat. Cape wives on the boards confirm: something’s up.
    Two hours later: Threat level upgraded to class S. All Protectorate capes who subscribed to the emergency response measure and accompanying pay increase now forced to get over to Brockton Bay and help. Legend and Alexandria are among them.
    We have a report (see link) from White Fairy, one of three more notable board members on the ground in Brockton Bay, who says they started establishing quarantine procedures around the site of the battle. - Excerpt from Interlude 19.z
  2. 2.0 2.1 “It’s worth noting,” Legend said, “That we tracked Manton down. He and Siberian’s master are the same person. Dragon and Defiant have a bead on the Nine. They expect a confrontation to start soon.” - Excerpt from Scourge 19.4
  3. Interlude 19.x
  4. Eclipse x.8
  5. In Accord’s defense, he was planning on framing Blasto, and not letting the tinker get to the point where he really finished a dangerous project; let him start working, get caught up in things, and then disappear, leaving a message for the heroes so they can stumble on the guy with piles of classified material and a possible Endbringer-in progress (note how the place is nice, but it’s not Accord’s real headquarters, as they were described in the last chapter of Migration).

    I was going to have something like that in there, but couldn’t find a place for it at the end that wouldn’t kill the tempo. - Comment by Wildbow on Interlude 19.x

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