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Shaker, clearly. Not dissimilar to Labyrinth from back in Brockton Bay. The rule for dealing with shakers was to avoid fighting them on their own turf.

Victoria, Daybreak 1.5

Shaker is one of the twelve power classifications created by the PRT still in modern day use.[1] Shakers are parahumans that can affect a broader area, asserting some degree of control over the battlefield.[2]

Methodology[]

Shakers use their abilities to control the battlefield.[2] They use several methods to accomplish this, including, but not limited to:

  • The creation and manipulation of forcefields in a variety of shapes and sizes.[2]
  • Blasts with an area of effect, combining Shaker powers with a Blaster rating, similar to the old Nuker classification.[3]
  • The manipulation of terrain, hampering the mobility of enemy forces.[4][5]
  • The use of auras, either aiding allies or debilitating enemies.[6]
  • The use of different forms of telekinesis.[7][8]
  • The creation of environmental hazards, such as gasses and explosions.[2]

Trigger events[]

Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human.[9] Weather, natural disasters, collapsing building sections and more are all possibilities.[10]

Common combinations with other ratings[]

Blaster Shaker combinations were a consistent enough occurrence that the Nuker designation was made.

PRT countermeasures[]

The PRT's general response is to spread out, minimizing the Shaker’s ability to affect multiple individuals at once.[2]

Threat level Additional measures
2+
  • The team is notified of a Shaker classification.[2]
  • Where possible, the fight's location should be changed with some regularity, to slow the enemy's ability to control the a battlefield.[2]
  • The Shaker should be considered a high priority threat, and should be baited out and taken out of action.[2]
5+
  • All individuals should remain as mobile as possible, operating alone or in pairs.[2]
  • The area should be evacuated, personnel are warned not to rely too much on cover, environmental advantages, or situational advantages.[2]
  • Confrontations should be drawn out, leaving an area when identified.[2]
9+
  • Evacuation takes utmost priority.[2]

Known Shakers[]

Note: This list describes the Shaker classifications and Shaker aspects of different parahumans. For a full overview of their abilities, please check their individual pages.

[Edit]
Name Known ratings Power description
Annex Breaker, Shaker[11] Can merge into nonliving material and reshape it.[11]
Antares See: Glory Girl.[12]
Arbiter Thinker, Blaster, Shaker[13] Can create forcefields.[14]
Auroch Brute 2, Shaker 3, Striker 2, Mover 2[15] Generates an effect around her that controls inertia.[16]
Bambina Mover/Shaker 6[17][18] Can bounce off of walls and other objects, creating explosions with her impacts.[19]
Barrow Shaker[20] Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.[20]
Burnscar Shaker[21] A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.[22]
Cadence Shaker[23] Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.[23]
Capricorn Shaker Can manifest motes which turn into either water or stone, switching to the other material when they swap identities.[24]
Clay Shaker 4, Tinker 1*, Striker 1[25] Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.[26]
Cradle Tinker[27] (Mover, Master, Shaker) Specializes in making prosthetic limbs.[27][28] Has additional abilities due to nature as a cluster cape.
Cricket Shaker[21] Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.[29]
Crucible Shaker[30] Able to create forcefield bubbles and then blasting everything within with extreme heat.[31]
Damsel of Distress Mover, Shaker[32] Creates poorly controlled storms of unevenly altered gravity, time and space, with high recoil that flings her back.[33]
Feint Master/Shaker 2[34] Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.[35]
Fog Changer 8[36] (Shaker, Stranger)[37], possibly Breaker[38] Transforms into mist with varying solidity, with the ability to erode living matter.[39]
Fume Blaster/Shaker 4[40] Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.[41]
Glory Girl Shaker,[6] Mover,[42] Brute[43] Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.[44]
Golem Shaker[45] Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.[46][47]
Grue Shaker,[48] Trump <=7[49][50] Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens and later copies the powers of those within.[51]
Labyrinth Shaker 12[21][52] Has the ability to manipulate her immediate environment almost completely.[53]
Lady Photon Blaster 4, Mover 3, Shaker 3[54]

Can raise forcefield bubbles around herself.[55]

Laserdream Blaster 4+, Mover 3+, Shaker 3-[56][57][58]

Can create forcefields, with less aptitude than Lady Photon.[59]

Lightslinger Blaster/Shaker 8[60] Turns nearby light sources into weapon emplacements.[60]
Licit Shaker[32] Can make forcefields in basic geometric shapes, suspended in air. Can allow others to pass through these forcefields at will.[61]
Marquis Shaker, Changer[62] Capable of manipulating bones, including his and any exposed bone of his enemies.[62]
Mockshow Master/Shaker 6[63] Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.[64]
Mokosh Blaster/Shaker[65] Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.[65]
Narwhal Shaker[21] A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.[66]
Nursery Shaker[67] Transforms her surroundings into a nursery-like setting that cancels out other Shaker effects.[67]
Ogun Tinker/Shaker[68] Produces devices by passively altering surroundings, without active tinkering.[68]
Romp See: Mockshow.[69]
Rune Shaker[21] Can touch an object to attune to it, after which point she can manipulate it using telekinesis.[70]
Scrub Blaster 8 to 10[71]/Shaker,[72] Trump[73] Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.[71]
Shatterbird Shaker[21] Has the ability to manipulate glass at will over a wide area.[74]
Shielder Shaker 4+, Blaster 3-, Mover 2-[75][76][58] Can create forcefields stronger than Lady Photon’s.[77]
Skidmark Shaker 2,[21][78] Mover[79] Capable of creating an effect that coats an area and pushes things in one direction.[80]
Snaptrap Shaker 7, Mover 1[81] Can create gravity traps with optional cutting edges and crushing offensive applications.[81]
Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2[82] Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.[82]
Starlet Blaster/Shaker 4[17][18] Can shoot exploding darts of light.[83]
Stormtiger Shaker[21] Has the ability to manipulate the air around him.[84]
Swansong See: Damsel of Distress.[85]
Tecton Tinker, Shaker,[45] Thinker[86] Has a specialization in architecture and seismic technology.[87]
Tōng Líng Tǎ See: Ziggurat.[88]
Trapper See: Snaptrap.[89]
Tunguska Blaster 6 or 8/Shaker 6[90][91] Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.[91]
Jed Tylor Master/Shaker[92] Able to create functioning humanoid minions from each person within an area, at those people’s locations.[92]
Velvet Shaker[93] Generates spores in her vicinity that allow her to manipulate whatever they accumulate on.[93]
Virago Mover 5, Shaker 4, Brute 1[94] Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.[94]
Vista Shaker 9[95] Can bend, stretch, compress and distort non-living matter, effectively warping space.[96]
Wanton Breaker/Stranger,[97] Shaker[45] Transforms into a localized telekinetic storm.[97]
Ziggurat Shaker[98] Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.[98]


References[]

  1. “I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:

    Mover, Shaker,
    Brute and Breaker.

    Master, Tinker,
    Blaster and Thinker,

    Striker, Changer,
    Trump and Stranger.
    - Excerpt from Sentinel 9.1
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Can affect a broader area, asserting some degree of control over the battlefield.  May include gas, explosions, forcefields, and ambient or radiated effects.
    General response is to spread out, minimizing the shaker’s ability to affect multiple individuals at once.
    Threat level 2+:  Communicate shaker nature.  Where possible, move or stagger fight locations with some regularity, to slow their ability to seize total command over a battlefield.  Shaker-class threats take high priority, and can or should be baited out and taken out of action.
    Threat level 5+:  All individuals should remain as mobile as possible, operating alone or in pairs.  Evacuate the area, and personnel are warned not to rely too much on cover, environmental advantages, or situational advantages.  Stagger confrontations, leaving an area when identified.
    Threat level 9+:  Evacuation takes utmost priority. - PRT Master Reference - Classifications - Shaker
  3. Sarcophagus #U0402 Alexandria-ish package grants flight, as well as protection, in the form of external armor or a forcefield, the former providing imperfect but substantial protection that decays as it absorbs several incoming attacks, the latter providing perfect protection against a single hit.  Both forms of protection recover after a short pause.  Sarcophagus grants a blaster power with shaker-esque radius and damage potential or a shaker power with blaster-like offensive potential, the indistinction closely fitting the original PRT ‘Nuker’ designation).  Nature of armor, recovery period, style of flight, and the nature or flavor of the ‘nuke’ vary based on the individual. - Detail Generator - Vials, spreadsheet by Wildbow.
  4. Conch - Effect ripples outward, forcing enemies away, while having a supercharged aura-like effect imbue any allies in the area, granting a beneficial effect for the duration. Has a cost to use. - Detail Generator - LIST, spreadsheet by Wildbow.
  5. Quicksand - Fill an area with elementally charged muck. Movement through area is limited and causes damage to others, staying still lets slowing effect stack up to a limit, making moving again hard, while accumulating to affect them with elemental effect. - Detail Generator - LIST, spreadsheet by Wildbow.
  6. 6.0 6.1 Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

    Answer by Wildbow: Shaker, not stranger. - Spacebattles post by Wildbow.
  7. Rune#Abilities_and_Powers
  8. Stormtiger#Abilities_and_Powers
  9. Shaker (Wide area effects) - Environmental danger, ambient danger, often nonhuman or only abstractly human. - Weaver Dice: Rulebook (Old Version)
  10. Shaker power, yes. Area or environment focused. Changing the battlefield. Shaker powers fell roughly in line with contextual or environmental threats. They were mindful of those things, usually. Context. Environment. - Polarize 10.13
  11. 11.0 11.1 “I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

    “Warp it how?” I asked.

    “Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Excerpt from Crushed 24.1
  12. “I’m breaking every single rule,” I said. “Because it’s a name that needs an explanation, and you’re not supposed to do that. There’s no time to spell it out.”

    “I don’t care,” Capricorn said. “Out with it.”

    “Antares,” I said. - Excerpt from Torch 7.8
  13. Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Excerpt from Drone 23.2
  14. Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Excerpt from Crushed 24.3
  15. ◈ AUROCH; Charley nCothra
    Classification: Brute 2, Shaker 3, Striker 2, Mover 2.
    Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)
  16. Auroch generates an effect around her that either dampens inertia, protecting and slowing things in the area, or accelerating them to prompt faster, less controlled movement. Can affect herself independently of the general effect, with some benefits of a dampening effect alongside the benefits of acceleration, justifying her Brute, Striker and Mover classifications. Machinery tends to fail or work intermittently within the field. - PRT Quest (Anchorage)
  17. 17.0 17.1 “Focus,” Prefab said. “We know who these three are. We’ve got a Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2
  18. 18.0 18.1 If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2
  19. The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - Excerpt from Drone 23.2
  20. 20.0 20.1 I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Excerpt from Imago 21.7
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Shaker.

    All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).

    Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.
  22. Burnscar (Deceased) – A pyrokinetic with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power more. A young woman with a penchant for wearing red, she had cigarette burns dotting her cheeks and dark hair. Slain while fighting in Brockton Bay. - Cast (In Depth)
  23. 23.0 23.1 ➥ CADENCE; Real name unknown
    Disposition: Villain (B)
    Last known location: Anchorage
    Cadence is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)
  24. He showed me his power. Motes of light, like Tristan’s, blue. He drew them in the air, two expanding, abstract shapes, not closed like Tristan’s had been. He positioned them so there was one on either side of him, then clenched his fist. The lines that were drawn became water, buckets worth, spraying out in the direction the lines had been drawn. He had drawn them out as expanding spirals, and the resulting water flew out in circular sprays.

    “You can use me if you need to clean up, Tristan,” Byron said. “I’ll do the quick swaps if you need them.”

    The water was still spraying when Byron blurred, features distorting and smearing together, the two lighted eyes peering through the shadows between folds and smears, going from blue to orange-red.

    One of the sprays of water lost all of its oomph, the remaining water striking the ground to flow through grass and between rocks. The other diagram became a solid object, a wheel spikier and cruder than what Tristan had made. It hit the ground and stuck there. - Excerpt from Glare 3.2
  25. ◈ CLAY; Jess Greiss
    Classification: Shaker 4, Tinker 1*, Striker 1
    Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)
  26. Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)
  27. 27.0 27.1 “The third one won’t come after you alone?”

    “He’s a guy, a little older than me. Glasses. He’s the person with the tinker power. I haven’t picked up much about him, but he doesn’t interact with people much. Less than Snag or the woman, and Snag is an asshole and the woman is mute, so that should tell you something.” - Excerpt from Glare 3.4
  28. Cradle turned, his attention on those on the ground. A lot of strength in those mechanical hands. There had to be a good fifty feet of armspan when the two longest arms were extended, and he had a lot of arms. He hopped over to one of the shorter arms- almost just a wrist that connected to the central hub, and stepped onto the hand, where he crouched with the hand cupped around him. - Excerpt from Pitch 6.5
  29. Cricket – Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)
  30. Defense/Control: Crucible - Detail Generator - Shaker, spreadsheet by Wildbow.
  31. Crucible caught him. A forcefield bubble surrounded the figure, pale blue, then flared a brilliant orange-white.

    Mannequin would be fireproof, though. Even an extreme heat like Crucible could create wouldn’t have an effect. Still, it meant one was contained. - Excerpt from Sting 26.3
  32. 32.0 32.1 “Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.”

    He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16.y
  33. Damsel of Distress High recoil 'shotgun' bursts of warped space, disintegration and gravity shearing destroy virtually anything, fling her back. Can be used as mover power - parahumanList, bolded edit by Wildbow.
  34. ◈ FEINT; Q.J. Irvine
    Classification: Master/Shaker 2
    Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)
  35. Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)
  36. “And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

    “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”

    “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1
  37. Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, comment by Wildbow.
  38. I have a slightly different take on Breakers than I did as I wrote that part & the comment. The story itself is unchanged because you can effectively flip the two characters around, but I'd call Night a breaker and Fog a Changer (or call them both breakers, depending). I've also left it as is with the idea that the PRT are always going to be a bit wobbly with classifications (and especially numbers) given the lack of complete information they have. - Excerpt from a comment on Reddit by Wildbow.
  39. Fog, Geoff Schmidt – Has the ability to partially or wholly become a living mist, with solidity varying depending on his wishes and the ability to erode living matter. - Cast (In Depth)
  40. ◈ FUME; Livia Noche
    Classification: Blaster/Shaker 4
    Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  41. Fume casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
  42. ‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.
  43. I could remember studying the PRT paperwork with Dean, doing the quizzes. He’d said the rule for brutes had an unofficial second part. That as much as you might try to put them off, they had a way of making you deal with them.

    What had I said in response to that? I was a brute on paper. - Excerpt from Daybreak 1.5
  44. Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)
  45. 45.0 45.1 45.2 The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1
  46. His fingertips ran along the white ‘fans’ at his waist, then he jabbed one hand inside. A hand of concrete lunged out of the floor to dissipate the swarm.

    A little slow, but not bad.

    Another part of the swarm congealed into a rough decoy, and Golem clutched it in a fist of concrete. Faster this time. The bugs seeped out through the gaps in the fingers as the hand retreated into the floor’s surface.

    Each panel of the fan was a different material. Concrete, steel, granite, wood. - Excerpt from Scarab 25.2
  47. Rather than try to defend himself, he tucked his chin to his collar-bone, let himself fall, and thrust his hands into the armor panels for pavement.

    Double-thrust, one hand extending from the other, pushing Chevalier off the hand. - Excerpt from Interlude 26a
  48. Of the six of them, four were shakers in some respect. The classification included forcefields, effects like Grue’s, and powers that reshaped the battlefield, like Vista’s. - Excerpt from Crushed 24.1
  49. I won’t spoil anything, but he’s not a trump 8, nor is he quite in that neighborhood.

    There is, I should say (going by comments) a recurring, significant misconception as to how that particular sub-power works. - Comment by Wildbow on Interlude 18.f
  50. The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

    In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)
  51. Grue, Brian Laborn – Controls the West side of the city. His powers allow him to generate a darkness that consumes or dampens visual and most auditory information, as well as some specific signals. This serves to blind and nearly deafen those within, confuses the sense of touch, dampens the effects of radiation and weakens the powers of those within (to varying ends). Since his second trigger event, Grue has the ability to use a single, weaker, less informed version of a power anyone within his darkness possesses. This second trigger event proved traumatic enough that he’s stepped down from his position as group leader. - Cast (In Depth)
  52. “Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”
    “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. Inthe current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Excerpt from Sentinel 9.1
  53. Labyrinth – Retains the ability to manipulate her immediate environment almost completely. While this only extends a relatively short distance around her, her influence gradually radiates outward as she remains in one place for a time. One of the more extreme examples of how powers can affect one mentally, she veers between lucidity and a dissociative fugue state. - Cast (In Depth)
  54. Edit by Wildbow to Lady Photon
    Not on the list of retracted edits.
  55. Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9
  56. Edit by Wildbow to Shielder
    Not on the list of retracted edits.
  57. Edit by Wildbow to Lady Photon
    Not on the list of retracted edits.
  58. 58.0 58.1 Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.
  59. Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)
  60. 60.0 60.1 ◈ LIGHTSLINGER; Camden Ito
    Classification: Blaster/Shaker 8
    Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)
  61. Licit is a little more viable as a hero, making forcefields in basic geometric shapes, suspended in air. Cubes, spheres, cones, etc. He can allow others to pass through these forcefields at will, or make them relatively impenetrable. He's fit, driven, and focused, but his mindset and approach to things make the big city bad for him - he's exceedingly susceptible to bad influences, particularly where partying, sex, drugs, and drama are involved. In a small town, he's distanced from the worst of that, and he remains reasonably happy. He takes on more active duty than Edict, maintaining a stricter police-PRT liason role, going on ride-alongs and ensuring the local police stay up to date. Like Edict, he'll frequently go to other small towns to check in on things if there's a new cape or something, help with out-of-town crises, etc, and the PRT receiving him know to keep tabs on him during leisure hours. - reddit comment by Wildbow.
  62. 62.0 62.1 Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)
  63. “Be advised,” I reported, my hand to my ear, “They’re attempting retreat in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Excerpt from Scarab 25.3
  64. I noted Mock, but I couldn’t see much of what she was doing. Her power, though, put her in the same general category as Rachel. She empowered minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Excerpt from Scarab 25.3
  65. 65.0 65.1 “The only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 32
  66. Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan.

    She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body. - comment by Wildbow on Prey 14.3
  67. 67.0 67.1 Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas.

    [...]

    I pushed out my aura, as hard as I could manage.

    She didn’t flinch. It didn’t reach her.

    That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - Excerpt from Daybreak 1.5
  68. 68.0 68.1 ◈ OGUN; Mulatu Desalegn
    Classification: Tinker-Shaker
    Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by Wildbow.
  69. Romp Alternate name for Mockshow, above - parahumanList, bolded edit by Wildbow.
  70. Rune – The youngest member of Empire Eighty-Eight at present, a teenage girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)
  71. 71.0 71.1 “Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.”

    “Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Excerpt from Queen 18.5
  72. Consistency - Is the power accurate? Does it always do what you want it to when it's used? Scrub was a powerful shaker/blaster but couldn't really control where the blasts hit with any degree of accuracy. At most he spammed a general area. We nerf consistency here and Mr. Snatch moves objects 5 feet, but in random directions. Or he reaches out blind, seizes objects in the general direction he's pointing, but might grab the gun instead of the screw, or the target's watch. - reddit comment, by Wildbow.
  73. Scrub dips into trump with the heavy interdimensional slam and ability to ignore/negate most brute defenses. He'd take a chunk out of Alexandria, for example.

    But it's only a dip. - reddit comment by Wildbow.
  74. Shatterbird (Missing) – Typically the one that heralds the arrival of the Slaughterhouse Nine at a new city, Shatterbird is a silicakinetic with the ability to manipulate glass at will over a wide area. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands. Eventually made her way to London, then America, joining the Slaughterhouse Nine. She was kidnapped by the Undersiders and controlled by Regent for some time, escaped in the Echidna Arc, and is expected to have died in the collapse of Coil’s base. - Cast (In Depth)
  75. Edit by Wildbow to Shielder
    Not on the list of retracted edits.
  76. Edit by Wildbow to Lady Photon
    Not on the list of retracted edits.
  77. Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)
  78. Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1
  79. Gate/Gate: Skidmark - Detail Generator - Mover, spreadsheet by Wildbow.
  80. Skidmark (Deceased) – Leader of the Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)
  81. 81.0 81.1 ◈ SNAPTRAP; Ryan Murray
    Classification: Shaker 7, Mover 1
    Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)
  82. 82.0 82.1 ➥ SPLOOSH; Real name unknown
    Disposition: Villain (B)
    Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2
    Last known location: Anchorage
    Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
    Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage)
  83. Bambina landed atop the wall. Her teammates landed beside her, each holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Excerpt from Drone 23.2
  84. Stormtiger – A contestant in the same underground fighting tournaments asHookwolf, Stormtiger has aerokinesis, the ability to manipulate the air around him. He has two known special techniques: the ability to compress air into claw shaped forms around his hands and detonate it explosively, and the ability to use his aerokinesis to carry scents to his nose, giving him the ability to sniff out opponents. Goes shirtless, with loose fitting pants and chains, and a white tiger mask. - Cast (In Depth)
  85. “I was thinking of a name to do with swans,” Ashley said, as I clicked.

    “An awful lot of the bird names are taken,” I said. “It was a trend once. What were you considering?”

    “Swansong,” she said. “If I go with the white costume.” - Excerpt from Shadow 5.1
  86. “Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Excerpt from Queen 18.5
  87. Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles post by Wildbow.
  88. There was a member of the C.U.I. who was officially known as Ziggurat, though she was really ‘Tōng Líng Tǎ’ to her allies and countrymen. She’d used her power to erect stone walls and start the construction of a palace for the Imperial family. Three walls stretched between three impressive towers, with the palace at the center of the acres of empty space within. - Excerpt from Speck 30.3
  89. Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)
  90. “Tunguska and Virago,” McKay reports.
    “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37
  91. 91.0 91.1 ➥ TUNGUSKA; Real name unknown
    Disposition: Villain (A) Classification: Blaster 8/Shaker 6
    Last known location: BC Protectorate Secure Custody
    Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)
  92. 92.0 92.1 ➥ Unknown; Jed Tylor
    Disposition: Unknown
    Last known location: Anchorage
    A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage)
  93. 93.0 93.1 Small-time dealer from Washington, moved to Alaska after larger gangs forced her out. Met with partner Prancer in Anchorage and then moved to Fairbanks. Activity is so low-level that she might not even be on the radar if her powers weren’t a consideration. A known drug trafficker, her ‘gang’ consists predominantly of high school students. Possibly consorting with said students? Gaseous telekinetic/forcefield spores accumulate over time in her vicinity, allowing greater strength, leverage and maneuverability of objects and persons over time.
    Deer & formalwear motif to costume. - Department Sixty Four, PRT Quest thread ii p13
  94. 94.0 94.1 ➥ VIRAGO; Real name unknown
    Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1
    Last known location: Anchorage
    Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.
    Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)
  95. “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

    “Geez louise. The others?”

    “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1
  96. Vista, Missy – The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)
  97. 97.0 97.1 Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Excerpt from Queen 18.5
  98. 98.0 98.1 Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, bolded edit by Wildbow.

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Power Classifications
Modern Classifications MoverShakerBruteBreakerMasterTinker
BlasterThinkerStrikerChangerTrumpStranger
Historical Classifications NukerShifter
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