Shaker is one of the twelve power classifications created by the PRT still in modern day use. Shakers are parahumans that can affect a broader area, asserting some degree of control over the battlefield.
Shakers use their abilities to control the battlefield. They use several methods to accomplish this, including, but not limited to:
- The creation and manipulation of forcefields in a variety of shapes and sizes.
- Blasts with an area of effect, combining Shaker powers with a Blaster rating, similar to the old Nuker classification.
- The manipulation of terrain, hampering the mobility of enemy forces.
- The use of auras, either aiding allies or debilitating enemies.
- The use of different forms of telekinesis.
- The creation of environmental hazards, such as gasses and explosions.
Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human. Weather, natural disasters, collapsing building sections and more are all possibilities.
Common combinations with other ratings
Blaster Shaker combinations were a consistent enough occurrence that the Nuker designation was made.
|Threat level||Additional measures|
Note: This list describes the Shaker classifications and Shaker aspects of different parahumans. For a full overview of their abilities, please check their individual pages.
|Name||Known ratings||Power description|
|Annex||Breaker, Shaker||Can merge into nonliving material and reshape it.|
|Antares||See: Glory Girl.|
|Arbiter||Thinker, Blaster, Shaker||Can create forcefields.|
|Auroch||Brute 2, Shaker 3, Striker 2, Mover 2||Generates an effect around her that controls inertia.|
|Bambina||Mover/Shaker 6||Can bounce off of walls and other objects, creating explosions with her impacts.|
|Barrow||Shaker||Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.|
|Burnscar||Shaker||A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.|
|Cadence||Shaker||Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.|
|Capricorn||Shaker||Can manifest motes which turn into either water or stone, switching to the other material when they swap identities.|
|Clay||Shaker 4, Tinker 1*, Striker 1||Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.|
|Cradle||Tinker (Mover, Master, Shaker)||Specializes in making prosthetic limbs. Has additional abilities due to nature as a cluster cape.|
|Cricket||Shaker||Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.|
|Crucible||Shaker||Able to create forcefield bubbles and then blasting everything within with extreme heat.|
|Damsel of Distress||Mover, Shaker||Creates poorly controlled storms of unevenly altered gravity, time and space, with high recoil that flings her back.|
|Feint||Master/Shaker 2||Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.|
|Fog||Changer 8 (Shaker, Stranger), possibly Breaker||Transforms into mist with varying solidity, with the ability to erode living matter.|
|Fume||Blaster/Shaker 4||Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.|
|Glory Girl||Shaker, Mover, Brute||Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.|
|Golem||Shaker||Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.|
|Grue||Shaker, Trump <=7||Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens and later copies the powers of those within.|
|Labyrinth||Shaker 12||Has the ability to manipulate her immediate environment almost completely.|
|Lady Photon||Blaster 4, Mover 3, Shaker 3||
Can raise forcefield bubbles around herself.
|Laserdream||Blaster 4+, Mover 3+, Shaker 3-|
|Lightslinger||Blaster/Shaker 8||Turns nearby light sources into weapon emplacements.|
|Licit||Shaker||Can make forcefields in basic geometric shapes, suspended in air. Can allow others to pass through these forcefields at will.|
|Marquis||Shaker, Changer||Capable of manipulating bones, including his and any exposed bone of his enemies.|
|Mockshow||Master/Shaker 6||Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.|
|Mokosh||Blaster/Shaker||Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.|
|Narwhal||Shaker||A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.|
|Nursery||Shaker||Transforms her surroundings into a nursery-like setting that cancels out other Shaker effects.|
|Ogun||Tinker/Shaker||Produces devices by passively altering surroundings, without active tinkering.|
|Rune||Shaker||Can touch an object to attune to it, after which point she can manipulate it using telekinesis.|
|Scrub||Blaster 8 to 10/Shaker, Trump||Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.|
|Shatterbird||Shaker||Has the ability to manipulate glass at will over a wide area.|
|Shielder||Shaker 4+, Blaster 3-, Mover 2-||Can create forcefields stronger than Lady Photon’s.|
|Skidmark||Shaker 2, Mover||Capable of creating an effect that coats an area and pushes things in one direction.|
|Snaptrap||Shaker 7, Mover 1||Can create gravity traps with optional cutting edges and crushing offensive applications.|
|Sploosh||Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2||Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.|
|Starlet||Blaster/Shaker 4||Can shoot exploding darts of light.|
|Stormtiger||Shaker||Has the ability to manipulate the air around him.|
|Swansong||See: Damsel of Distress.|
|Tecton||Tinker, Shaker, Thinker||Has a specialization in architecture and seismic technology.|
|Tōng Líng Tǎ||See: Ziggurat.|
|Tunguska||Blaster 6 or 8/Shaker 6||Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.|
|Jed Tylor||Master/Shaker||Able to create functioning humanoid minions from each person within an area, at those people’s locations.|
|Velvet||Shaker||Generates spores in her vicinity that allow her to manipulate whatever they accumulate on.|
|Virago||Mover 5, Shaker 4, Brute 1||Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.|
|Vista||Shaker 9||Can bend, stretch, compress and distort non-living matter, effectively warping space.|
|Wanton||Breaker/Stranger, Shaker||Transforms into a localized telekinetic storm.|
|Ziggurat||Shaker||Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.|
|Modern Classifications||Mover • Shaker • Brute • Breaker • Master • Tinker|
Blaster • Thinker • Striker • Changer • Trump • Stranger
|Historical Classifications||Nuker • Shifter|