|Date posted||22 March 2018|
Shadow 5.8 is the ninth chapter of Shadow. The Fallen showcase how dangerous they can be when they try.
Faced with gunfire, the team takes cover, with Victoria activating the Wretch; Victoria realizes the gravity of the situation, recognizing that the Fallen and the Hollow Point villains aren't interested in sticking to the unwritten rules. The team decides on a plan; Capricorn and the kids stay behind the cover of Capricorn's walls, while Victoria and Sveta go ahead separately.
Continuing forwards alone, Victoria encounters a Fallen biker; evading his gunfire, Victoria pursues the biker through the forest, eventually catching up and disarming him. After some unsuccessful attempts at interrogation, she abandons the biker atop a high tree and approaches three other bikers, one of them a cape with a disorienting Breaker state. She successfully disarms one of them, but has more difficulty apprehending another, a Changer capable of exchanging the positions of body parts. With the Wretch, Victoria disarms the Changer, who appears to lose control, collapsing into a mass of features not dissimilar to the Wretch itself.
Using her aura and the Wretch, Victoria tries to get the Breaker and remaining biker to stand down; eventually, with help from Sveta, Capricorn uses his power to trap the biker and force the Breaker back into her human form. Victoria tries to interrogate the Breaker, who responds with messages and warnings of hostages from 'her' before collapsing to the ground, writhing in pain. Capricorn uses his power to restrain her, before the three of them depart, leaving the incapacitated bikers behind, and exit the forest, fighting in the distance.
- In this chapter, Victoria expands on the nature of the unwritten rules introduced in Worm, explaining why capes use other weapons over guns, despite them being just as lethal. Her description of 'the game' also mirrors Tattletale's perspective on parahuman dynamics as a game of cops and robbers. 
- Victoria references the PRT strategy for dealing with Breaker-class capes, to avoid fighting them in their breaker state.
|Chapters||5.1 • 5.2 • 5.3 • 5.4 • 5.5 • 5.d • 5.6 • 5.7 • 5.8 • 5.9 • 5.10 • 5.11 • 5.12 • 5.x • 5.y|
|Battles and Events||Skirmish in Cedar Point • Mathers Compound Assault|