Power Classifications and the accompanying number ratings are used by the PRT to quickly identify parahuman threats and adopt strategies, although it’s used by others as well, including by capes in India. Each classification is matched with a number, where higher numbers pose a greater threat to public safety.
In theory, power classifications are only intended to rate the threat posed by the power - not the user's skill or any other factor. Nor are they intended to rate the "power level", usefulness, or raw strength of an ability; just the threat it poses to PRT personnel and civilians. However, in practice they are often used poorly, or simply to cut through "red tape" and justify treating a parahuman a certain way.
In modern day, the PRT has twelve different categories:
|Mover||An ability that enhances mobility.|
|Shaker||An ability with an area of effect.|
|Brute||An ability that grants enhanced strength or durability.|
|Breaker||An ability that allows the cape to shift into another state.|
|Master||An ability that allows a cape to control others or create minions.|
|Tinker||An ability that allows a cape to create or alter devices with futuristic technology.|
|Blaster||A ranged, offensive ability.|
|Thinker||An ability that focuses on information gathering.|
|Striker||An ability that is melee-ranged or touch-based.|
|Changer||An ability that allows the cape to alter their form or appearance.|
|Trump||An ability that allows the cape to manipulate powers in some capacity.|
|Stranger||An ability that focuses on stealth or infiltration.|
It’s possible for parahumans to receive hybrid and sub-classifications. Hybrid ratings are issued if two or more aspects are irrevocably linked and are designated with a slash, while sub-ratings are given if a power has side-effects or applications that belong in another category. These are placed within parentheses. It’s possible for the number assigned to sub-ratings to exceed the number assigned to the main power.
The classification system was initially created by the PRT ground-patrol and response teams in New York to classify villains. Over time, the system was used to classify all parahumans, and as many thirty categories were added to account for all the different types. As the time passed, it was discovered that certain strategies were valid against broad groups of parahumans and classifications were condensed until twelve groups were left.
Only two of the older classifications have been expanded upon: The Shifter classification, which dealt with parahumans that could alter their appearance within human norms, and the Nuker designation, which covered Shakers with Blaster-like offensive potential and Blasters with Shaker-esque radius and potential for damage. Other named older classifications include Catcher, Brick, Shaper, Razor, and Controller.
The numbers assigned to classifications are not an indication of raw strength of an ability. Rather, the number rating is a ballpark scale indicating the threat to a team. As such, the numbers also take into account the possibility of harm, but also panic.
Exceptionally high or low degrees of control are important to take into account: The first for the possibility of targeting specific team members or civilians, the second for the dangers of collateral damage or aftereffects.
While the number scale starts at one and rises up with no hard limit (still, 10+ are rare and denote very exceptional powers), it’s also possible to receive a rating of zero, or even a negative rating.
Note: This list describes the known classifications of different parahumans. For a full overview of their abilities, please check their individual pages.
|Name||Known ratings||Power description|
|Accord||Thinker||Gets naturally smarter as the problems he is addressing get more complex.|
|Acidbath||Breaker/Changer (Blaster, Striker, Mover)||Can turn into, sling blasts of, and move as a tidal wave of acid.|
|Aegis||Brute, Mover||Poseesses redundant biology, always operates at peak capacity, can fly, unable to fear self-harm.|
|Ahrima||Thinker||Danger sense and unspecified enhanced perceptions that can be rapidly transferred between targets distinguished by glowing yellow eyes.|
|Alabaster||Brute Thinker (minor)||Restores himself to pristine condition every 4.3 seconds.|
More effective at maintaining and fixing gear.
|Dinah Alcott||Thinker||Has the ability to calculate the chances of a particular event occurring.|
|Alexandria||Brute, Mover, Thinker||Has enhanced strength and a virtually invincible body.|
Capable of high speed flight, comparable to Legend
Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.
|Allfather||Blaster||Creates mid-air portals from which to launch volleys of weapons.|
|Annex||Breaker, Shaker||Can merge into nonliving material and reshape it.|
|Antares||See: Glory Girl.|
|Appraiser||Thinker||Rates situations using colors.|
|Arbiter||Thinker, Blaster, Shaker||Mild danger sense, but it makes her aware of associated individuals and the threat they pose.|
Can create sonic blasts.
Can create forcefields.
|Armsmaster||Tinker||Specializes in efficiency, and hybrid and minimized technology.|
|Ash Beast||Breaker||Has a power that keeps him in good physical condition, involving matter-energy conversion.|
|Assault||Striker 7||Capable of controlling energies of movement, acceleration and motion relative to himself and things he touches.|
|August Prince||Master/Stranger 3||Cannot be deliberately harmed by anyone.|
|Auroch||Brute 2, Shaker 3, Striker 2, Mover 2||Generates an effect around her that controls inertia.|
|Bakuda||Tinker 6||Specializes in bombs.|
|Bambina||Mover/Shaker 6||Can bounce off of walls and other objects, creating explosions with her impacts.|
|Barrow||Shaker||Creates an effect described as ‘a depression’ with overgrowth around him. Cannot leave effected area.|
|Battery||Breaker/Mover||(speculative)Can build a charge to grant herself temporary super strength, invulnerability and an EMP burst|
|Bauble||Tinker||Specializes in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.|
|Behemoth||Brute 10||Has incredible strength, durability and regeneration.|
|Big Rig||Tinker||Builds drones that build things in turn, particularly buildings.|
|Bitch||Master||Can empower dogs with vastly increased size, strength, durability and agility and an covering of bony plates and spikes and exposed muscle.|
|Biter||Changer||Can distort the size of individual body parts.|
|Black Kaze||Mover/Striker||Teleports, while momentarily existing in all spaces between departure and arrival, allowing strikes at intervening foes.|
|Blasto||Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)||Produces plant-hybrid minions.|
|Blindside||Stranger||Prohibits others from looking, touching, or aiming at them.|
|Blister||Master/Stranger||Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.|
|The Blue Bomber||Changer/Brute||Can assume three different forms. One tall and rubbery, one thin and metallic and one muscular and brutish.|
|Bonesaw||Tinker, Trump||Works with biology and the physical form.|
Can create hybrid capes.
|Brandish||Striker 5, Breaker 1 (Brute 1)||Can become an immobile, nigh-invulnerable sphere.
Can manifest weapons of solid or burning light.
|Burnscar||Shaker||A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.|
|Cadence||Shaker||Is capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area.|
|Camion||Tinker||Specializes in vehicles.|
|Canary||Master 8||Her singing renders listeners suggestible to her commands.|
|Capricorn||Shaker||Can manifest motes which turn into either water or stone, switching to the other material when they swap identities.|
|Caryatid||Breaker||Can turn into a statue-like form, which is invulnerable with enhanced awareness when still.|
|Cask||Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)||Produces and consumes chemical batches that enhance the drinker for a short while.|
|Chariot||Tinker/Mover||Specializes in all forms of mobility.|
|Chevalier||Striker, Thinker||Able to combine objects, selecting the properties he wants to remain active.|
Senses properties of objects, sees phantom images surrounding parahumans.
|Chicken Little||Master||Possesses basic control over birds, and can sense what they sense.|
|Chopshop||Tinker||Has a macro specialization, where his creations work better the bigger they are.|
|Circus||Stranger||Has access to an extra-dimensional storage space.|
|Citrine||Trump||Can attune areas to particular functions and can use this to cut off powers.|
|Cinereal||Breaker||Creates plumes of dense, clinging ash, that can be incinerated at will - can travel through or reform from ash.|
|The Clairvoyant||Thinker||Able to perceive vast amounts of information, seeing whole other worlds at once.|
|Clay||Shaker 4, Tinker 1*, Striker 1||Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.|
|Clockblocker||Striker 7||Can freeze objects and people in time for indeterminate period.|
|Codex||Blaster/Thinker||Fires slow-moving, invisible shots that cause permanent brain damage and memory loss, briefly augmenting her own processing power in exchange.|
|Contessa||Thinker >=12||Can instantly determine the exact steps needed to accomplish any task and perform them accurately.|
|Cradle||Tinker (Mover, Master, Shaker)||Specializes in making prosthetic limbs. Has additional abilities due to nature as a cluster cape.|
|Crane the Harmonious||Thinker||Has an understanding of motion and ranges of motion.|
|Cranial||Tinker||Specializes in neurology, including brain scans and draining or recording thoughts.|
|Crawler||Brute||Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.|
|Cricket||Shaker||Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.|
|Crucible||Shaker||Able to create forcefield bubbles and then blasting everything within with extreme heat.|
|Crusader||Master 6||Can create ghostly replicas of himself that can float and pass through body armor and walls.|
|Crystalclear||Blaster, Thinker||Throws explosive crystals that travel through walls.|
|Cuff||Brute||Slightly enhanced physique and increased resistance to damage after getting hurt.|
|The Custodian||Stranger||Made of air, invisible and almost completely incorporeal.|
|Damsel of Distress||Mover, Shaker||Creates poorly controlled storms of unevenly altered gravity, time and space, with high recoil that flings her back.|
|Dauntless||Striker/Trump||Can slowly ‘charge’ objects with different powers. Powers included an electric spear, a forcefield shield, and boots that enabled flight.|
|Deviant||Changer||Can manifest changes in reaction to wounds, but the changes are to areas far from the wound site.|
|Dodge||Tinker||Makes access devices for pocket dimensions.|
|Dragon||Thinker, Tinker Trump||Co-opts and draws inspiration from the work of other Tinkers.|
|Dredge||Thinker 5||Can gather memories from touched objects.|
|Echidna||Master/Striker 10, Brute 8, Changer 2, Thinker, Trump/Master||Produces copies of people she touches, including parahumans.|
Superstrength, durability and regeneration.
Grows larger and stronger and gains more limbs by feeding.
Can 'smell' parahumans.
|Edict||Master||Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.|
|Eidolon||Trump||Has the ability to adopt any power he needs at a given point in time, maintaining a set of two to four powers at a time.|
|Eleventh Hour||Thinker||Provides numerical threat ratings.|
|Error||Stranger||Blurs others' perceptions around herself, causing them to lose coordination and make mistakes.|
|Facet||Blaster/Striker||Creates crystal growths with a touch and dismantles them for catastrophic artillery-level sieges.|
|Feint||Master/Shaker 2||Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.|
|Felix Swoop||Master/Blaster||Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.|
|Fenja||Breaker||Warps space so she is simultaneously bigger and attacks against her are smaller.|
|Flechette||Striker, Blaster, Thinker||Can imbue objects so they can penetrate anything.|
|Fog||Changer 8 (Shaker, Stranger), possibly Breaker||Transforms into mist with varying solidity, with the ability to erode living matter.|
|Foxtrot||Mover||Can pick a target and pseudo-teleport herself to be positioned advantageously around them.|
|Fume||Blaster/Shaker 4||Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.|
|Gallant||Master/Blaster||Concussive blasts that induce different emotions.|
|Galvanate||Trump||Grants invincibility and an electric touch.|
|Gasconade||Breaker/Stranger 3||Unable to affect the world long-term, or be affected long-term.|
|Gavel||Striker||Can imbue melee weapons with vast impact while protecting the victim, resulting the victim being thrown a great distance.|
|Genesis||Master||Has the ability to project solid images with minor powers, which she can control from a remote distance.|
|Genoscythe||Changer||Creates scythe blades out of hands.|
|Glace||Tinker||Specializes in cryogenics and stasis.|
|Glaistig Uaine||Master, Trump (>=12)||Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.|
|Glory Girl||Shaker, Mover, Brute||Capable of flight.|
Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.
Possesses an invisible forcefield which grants her invulnerability and strength.
|Goddess||Trump Master||Able to tune abilities and defenses.|
Has a presence-based compulsion power.
|Golem||Shaker||Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.|
|Grace||Striker||Can enhance select body parts at a time, granting invulnerability to both powers and general harm, as well as increased effect on contact.|
|Erik Granholme||Tinker||Has an emphasis on drones and remote tanks with a crystal core of some sort.|
|Grue||Shaker, Trump <=7||Generates darkness that blinds and nearly deafens those within, confuses the sense of touch, and weakens and later copies the powers of those within.|
|Grumman||Breaker, Mover 6, Brute 8 or Mover -1, Blaster 9||Toggles between two different states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform.|
|Harbinger||See: The Number Man.|
|Hatchet Face||Trump, Brute||Enhanced strength and toughness. Aura that nullfied powers of nearby capes.|
|Heartbreaker||Master||Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.|
|Hero||Tinker||Specializes in manipulating and enhancing wavelengths and frequencies.|
|Hidden Hand||See: Kaeing Tha.|
|Hookwolf||Changer 4, Brute 7||Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.|
|Horizon||Thinker 3, Striker 1-12*||Has three types of enhanced perception. Can use only one at a time.|
Has an explosive touch linked to her enhanced perception.
|Hunch||Thinker||Provides vague information.|
|Hydrofoil||Brute/Mover||Has a personal shield that produces torrents of water in reaction to breaches.|
Travels by means of a personal tidal wave.
|Imp||Stranger 5||Able to become unnoticeable, to the point that people she attacks don’t remember she attacked them.|
|Israfel||See: The Simurgh.|
|Jack Slash||Thinker||Enhanced intuition concerning parahumans.|
|Jamestowner||Blaster||Can focus radiation on individuals to turn them into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further.|
|Jiǎ||Tinker||Specializes in simulations.|
|Jouster||Blaster/Striker, Trump||Can conduct a variety of effects through his lance, choosing which one.|
|Kaeing Tha||Master||Can adopt another form in which they envelop others and control their actions with limited control of their powers.|
|Khun Sa||Master, Breaker||Can transform into immovable object with control over animals, people and some electronics in the area.|
|Kid Win||Tinker 4||Specializes in alternate settings or uses, but struggles to build more focused devices.|
|Kingdom Come||Master||Explodes, controlling everyone his blood splatters.|
|Kismet||Thinker||Calls himself a 'Balance Thinker'.|
|Koschei||Brute||Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.|
|Krieg||Brute||Wide range kinetic manipulation, more powerful closer to him.|
|Kudzu||Master||Self-duplicator with duplicator duplicates.|
|Lab Rat||Tinker||Specializes in drugs that turn subjects into monsters wile storing their original state.|
|Labyrinth||Shaker 12||Has the ability to manipulate her immediate environment almost completely.|
|Lady Photon||Blaster 4, Mover 3, Shaker 3||Capable of flight.|
|Laserdream||Blaster 4+, Mover 3+, Shaker 3-||Capable of flight, stronger than Lady Photon’s.|
|Leet||Tinker||Has no limits in what he can build, except that creations have chance to misfire respective to how much he's worked on the idea or in that field.|
|Legend||Breaker, Blaster||Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.|
Can emanate lasers with unsurpassed versatility and power from his body.
|Leonid||Mover, Thinker, Stranger||Can teleport by phasing into sound.|
Secondary powers of sound detection and sound manipulation.
|Leviathan||Brute 9||Has enhanced strength, incredible durability and regeneration.|
|Lightslinger||Blaster/Shaker 8||Turns nearby light sources into weapon emplacements.|
|Licit||Shaker||Can make forcefields in basic geometric shapes, suspended in air. Can allow others to pass through these forcefields at will.|
|Lookout||Tinker||Specializes in surveillance and counter-surveillance, and in inconveniently large boxes.|
|Lung||Brute 4-9*, Blaster 2-6*||Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, enhanced pyrokinesis, regeneration, and other benefits.|
|Lustrum||Breaker||Can assume a massive form fueled by draining from the physical and mental faculties of those nearby.|
|Mama Mathers||Master/Stranger||Can induce hallucinations in and perceive through those who are exposed to her.|
|Mannequin||Tinker||Specializes in closed systems.|
|March||Thinker, Striker||Has enhanced timing, both situational and operation-level. Has a minor version of Sting, due to her nature as a cluster cape.|
|March (Gold Coin)||See: Minakhm.|
|Marquis||Shaker, Changer||Capable of manipulating bones, including his and any exposed bone of his enemies.|
|Masamune||Tinker||Specializes in mass-production.|
|Miasma||Stranger||Invisible, inaudible and emits a colorless, odorless, poison gas.|
|Minakhm||Master||Can touch individuals to impel them to move a set distance and attack anything that comes within their range.|
|Miss Militia||Blaster||Creates an energy form that can become any modern weapon|
|Mockshow||Master/Shaker 6||Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.|
|Mog||Changer, Brute||Can absorb impacts and utilizes the energy to trigger physical changes, including new features, armor and weaponry.|
|Mokosh||Blaster/Shaker||Shoots something very much like razor-wire, spearing it into surfaces or people. Each shot is connected to the previous shot.|
|Monokeros||Master/Trump||Can attack an person with a wave of emotion, while also becoming immune to anything that person does, can see through their eyes and observe memories.|
|Moord Nag||Master||Has a 'scavenger' pet that gains a permanent increase in size and power by consuming the dead.|
|Mush||Changer 4||Capable of absorbing masses of loose material and debris to form a protective, shapeshifting shell of trash, dirt and loose matter.|
|Myrddin||Mover||Capable of flight.|
|Narwhal||Shaker||A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.|
|Night||Breaker 9, possibly Stranger 3||Can transform into an inhuman creature with enhanced speed and strength and a nigh-invincible exterior, but only when unobserved by conventional sight.|
|Night Hag||Breaker||Can transmute her environment into a special material by 'infecting' it. Could reform herself from any lingering infected ground.|
|Nighty Night||Master Note: This might be a mistake. Nighty Night’s powers indicate a Shaker rating.||Capable of making poisonous, noxious illusions out of the landscape.|
|Nilbog||Master||Has the power to create life, collecting raw biological material and using it to fashion minions.|
|The Number Man||Thinker||Capable of understanding the world through numbers.|
|Nursery||Shaker||Transforms her surroundings into a nursery-like setting that cancels out other Shaker effects.|
|Ogun||Tinker/Shaker||Produces devices by passively altering surroundings, without active tinkering.|
|Oliver||Changer (low)||Has an appearance that changes to match his basic perception of attractiveness.|
|One||Thinker||Capable of brainwashing.|
|Othala||Trump, Striker||Can grant powers with a touch, drawing them from a limited set.|
|Othello||Stranger||Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.|
|Panacea||Striker 12+||Has complete control over the biology of those she touches.|
|Parian||Master 6||Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.|
|Particulate||Tinker||Specializes in dust and disintegration.|
|Precipice||Blaster, Mover, Tinker, Master||Shoots crescents that make whatever they hit easy to break for a short period.|
Can catch his balance or stop more easily.
Creates fragile prosthetic limbs.
Can induce guilt and doubt in an area around himself.
|Prin Hunlika||Master||Generates an aversion field affecting all individuals within roughly 500 feet.|
|Prince Prosperous||See: Khun Sa.|
|Princess Scarecrow||See: Prin Hunlika.|
|Prism||Master||Can split herself into three copies, and return those copies to herself for a burst of speed and strength.|
|Professor Haywire||Tinker||Specializes in inter-dimensional technology.|
|Psychosoma||Stranger 4, Master 7||Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.|
|Purity||Breaker, Blaster 8, Mover 4||Needs to enter an alternate form to use her powers, limited by a personal battery.|
Can generate devastating light blasts.
Has the ability to create kinetically charged light to move through the air at high speeds.
|Pyrotechnical||Tinker||Focuses on flame manipulation, including special effects and guns.|
|Rail||Mover/Blaster 2||Can touch objects to move them a set distance of forty-three feet along any horizontal plane.|
|Rattenfänger||Tinker||A biotinker, with an ability that has something to do with music.|
|Regent||Master >6||Can gain complete and total control over the body of somebody he has spend enough time with.|
|Revel||Blaster||Able to absorb energy into her lantern, then releasing it in form of versatile spheres of light.|
|Andrew Richter||Tinker||Creates computer programs.|
|Roulette||Thinker 4||Views a spread of futures.|
|Rune||Shaker||Can touch an object to attune to it, after which point she can manipulate it using telekinesis.|
|Saint||Tinker 0||Maintains understanding of Dragon’s technology by the way of Teacher.|
|Scion||Breaker, Trump||Has an adaptive, nullifying defense, auto-tuning against any attack.|
|Scrub||Blaster 8 to 10/Shaker, Trump||Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.|
Can ignore or negate most Brute defenses.
|Shadow Stalker||Breaker 3 (Stranger 2, Mover 1)||Can become semi-gaseous and transparent, allowing her to pass through solid surfaces.|
|Shatterbird||Shaker||Has the ability to manipulate glass at will over a wide area.|
|Shén Yù||Thinker||Maintained expert tactical abilities and understanding of movement and maneuvers, giving a pseodo-clairvoyance of the battlefield.|
|Shielder||Shaker 4+, Blaster 3-, Mover 2-||Barely capable of flight.|
Can create forcefields stronger than Lady Photon’s.
Weak laser blasts.
|The Siberian||Master||Can create an unstoppable and untouchable projection in the form of striped woman.|
|The Simurgh||Thinker >10, Tinker, Trump||Has psychic echolocation allowing her to scan her surroundings. Has precognition, which reaches further the more she scans.|
Can borrow and copy techniques and mental powers from others - including the power of Tinkers.
|Skidmark||Shaker 2, Mover||Capable of creating an effect that coats an area and pushes things in one direction.|
|Skinslip||Changer||Can manipulate his own skin and staple the skin of others to his own.|
|Skitter||Master 5, Thinker 1 (later: Master 8, Thinker 1)||Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.|
Receives sensory input from the bugs she controls.
|Snaptrap||Shaker 7, Mover 1||Can create gravity traps with optional cutting edges and crushing offensive applications.|
|Snubnose||Blaster 3 (Brute 5)||Releases short range bursts of sparks, applying a forceful pushing effect.|
Wears a heavy armored suit, using her power to keep it mobile.
|Sploosh||Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2||Takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills.|
|Spright||Trump||Can emulate powers of other parahumans. He gets the most out of Mover powers given his intuitive sense of such powers.|
|Spur||Thinker||Has precognition that is most effective in the midst of chaos and heightened emotions.|
|Squealer||Tinker 2/Mover 3, Thinker||Specializes in large scale vehicles.|
More capable at operating vehicles.
|Starlet||Blaster/Shaker 4||Can shoot exploding darts of light.|
|Stinger||Tinker||Specializes in propulsion, mainly jetpacks and missiles.|
|Stormtiger||Shaker||Has the ability to manipulate the air around him.|
|String Theory||Tinker||Creates objects with timers built in from the start of the creation process, with catastrophic misfires if interrupted. Favors macro-scale doomsday devices.|
|Swansong||See: Damsel of Distress.|
|Tattletale||Thinker 7||Possesses enhanced intuition, with the ability to close gaps in her knowledge or draw natural conclusions from related areas of knowledge.|
|Tecton||Tinker, Shaker, Thinker||Has a specialization in architecture and seismic technology.|
Possesses a geology sense.
|Tōng Líng Tǎ||See: Ziggurat.|
|Toy Soldier||Tinker||A powersuit user with a suit the size of a small building.|
|Trainwreck||Changer, Tinker||Capable of absorbing material, similar to Mush, but without the ability to reintegrate into human form and the ability to move parts easily.|
Can build with scrap and develop limited, but high quality gear in a short amount of time.
|Tunguska||Blaster 6 or 8/Shaker 6||Produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour.|
|Jed Tylor||Master/Shaker||Able to create functioning humanoid minions from each person within an area, at those people’s locations.|
|Über||Thinker||Can achieve mastery of any one technique as long as he concentrates on it.|
|Ulama||See: The Simurgh.|
|Unicorn IV||See: Monokeros.|
|Upperhand||Trump||Can copy the general nature of powers with an output, and produces his own output in form of powerful hyper-gravity, pulverizing targets.|
|Usher||Trump||Can grant protection against powers to one individual.|
|Valkyrie||See: Glaistig Uaine.|
|Vellum||Breaker 4/Striker 4/Brute 2/Mover 1||Able to absorb skin from touched subjects. Gains permanent increase to strength and durability as a result.|
|Velocity||Breaker, Mover||Has enhanced speed at the cost of a lowered ability to affect the world.|
|Velvet||Shaker||Generates spores in her vicinity that allow her to manipulate whatever they accumulate on.|
|Victor||Thinker||Has the ability to steal learned skills and talents through proximity to others.|
|Virago||Mover 5, Shaker 4, Brute 1||Has short distance teleportation of roughly thirty feet.|
Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.
|Vista||Shaker 9||Can bend, stretch, compress and distort non-living matter, effectively warping space.|
|Wanton||Breaker/Stranger, Shaker||Transforms into a localized telekinetic storm.|
|Weld||Brute, Changer||Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.|
|Wendigo||Changer/Breaker||Has a body composed of a space-warping effect, which lingers throughout his general area. Can channel this effect through touch.|
|Ziggurat||Shaker||Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.|
|Ziz||See: The Simurgh.|
- Weld was taught to remember the classifications using a rhyme:
Brute and Breaker.
Blaster and Thinker,
Trump and Stranger.
|Modern Classifications||Mover • Shaker • Brute • Breaker • Master • Tinker|
Blaster • Thinker • Striker • Changer • Trump • Stranger
|Historical Classifications||Nuker • Shifter|