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In the world of Worm anyone can have an episode that grants them powers. This is not restricted to mentally healthy people or those in stable situations. People can get powers and be messed up by them or be messed up to start with and become even more messed up.[1][2] The Parahuman Asylums are where these people receive housing and treatment.

Geography/DescriptionEdit

The Asylum is part of a larger network with multiple sites, an Asylum West is mentioned where Gasconade provides counseling to vie teleconference.[3]

Out patient housing existed for those together enough to be moved out.

It takes a large amount of specific precautions with each patient.[4]

Known residentsEdit

History Edit

BackgroundEdit

Faultline’s Crew crew infiltrated the Philadelphia asylum when they were trying to gather information about the Dragonslayers[6]. While there the mission was delayed by an inmate who was disrupting the building they were in, the crew would later recruit this patient, and unwittingly free another[7]. Dr. Yamada vists the Asylum regularly as part of her caseload.[8] A former employee of the Asylum would be harassed by Faultline’s Crew, Dr. Jeremy Foster, who had been paid off by Cauldron to keep an eye on interesting patients.

Post-Gold MorningEdit

With main network being defunct, new facility opens up in Europe.Gimel at Y2.[9]

TriviaEdit

ReferencesEdit

  1. Excerpt from Hive 5.10
  2. Parasite 10.6
  3. Personality:
    Gasconade is struggling to find an equilibrium in his life and lifestyle. He has described himself as a man trapped in a hologram body, detached from the simple pleasures of life, unable to truly affect the world. He has flirted with depression and anxiety, and has had a number of mental breaks from the stress.

    In recent months, Gasconade has found something of a equilibrium, and is providing counselling to disturbed parahumans at the Asylum West, frequently by teleconference. - Department Sixty Four, PRT Quest threat ii p47
  4. Interlude 18.z
  5. “We’ve all- most of us have seen or been the victims of powers,” Sveta said. “I’m one. There were a few Case Fifty-Threes there. Um. People who lost their minds, one way or another, or who were already struggling with something and who had powers that made it worse. People who were hurt by tinker experiments, in ways that conventional medicine couldn’t help.”

    “Bad situations,” I supplied.

    “In the few years that Lab Rat was active, for every one person who went to the Asylum for one reason or another, there was a Lab Rat victim. He tested his serums on people and not every single one changed all the way back. [...] You know how his Screaming Anxiety form kept screaming? There was a woman like that. Her mind didn’t exit that state, and she roared out cuss words nonstop. All day, every day, without ever sleeping. She had surges of strength that meant she couldn’t be in a regular hospital. There was a man who boiled alive. The bubbles would swell-” - Excerpt from Blinding 11.2
  6. - Excerpt from Interlude 5
  7. - Excerpt from Interlude 11c
  8. Interlude 18.z
  9. Flare 2.5
  10. The family and PRT discussed options (including a stay in the Asylum in Philly - same one where Yamada, Glory Girl, Burnscar, Labyrinth and Sveta were), while they figured out a balance of mental health and powers, and ultimately decided he was safe to stay with the Wards for the time being. - Comment on spacebattles by Wildbow.
  11. One of the motivating factors would be the risk of Panacea snapping once again and unleashing an epidemic. If she can create a counter-plague as easily as she did, how easily could she brew up an actual plague? There's plastic eating bacterium out there. It's possible she could create something for glass, for stone or metal. How do you hold someone like that?

    Not easily.

    There's two places that could manage it. There's the asylum and the Birdcage. The former's a no-no given the fact that Glory Girl's in there and it's opening a pretty ugly can of worms. The latter's a place she actually wanted to go. - Comment on RPG.net by Wildbow
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