While charming and helpful to colleagues when in her civilian disguise these traits are considered a facade for her utter ruthlessness and killing intent. Dorothy does have a liking for high heels, a parallel to the insectile limbs she walks on in her other form. She has an unerring morning routine with planned dialogue, that she and her husband go through without fail.
It is unknown what feelings if any Dorothy has with her husband. As functional sociopaths their lives are best described as ritually pantomiming the mannerisms of a happily married couple, bereft of "affection or fondness". Cooking set meals at set amounts and in a set weekly rotation. To outside observers their civilian disguises are boring in the extreme, the most interesting thing about them being that they owned a cat. Their background makes it hard to parse their actual feelings for each other vs. the "shaping" that occurred under Gesellschaft.
Similar to her relationship to her husband it is unknown whether she follows Kayden out of trust and respect, and how much the Gesellschaft conditioning that ordered Dorothy to the United States in the first place. Nevertheless, she and her husband chose to follow Purity when E88 split, and only returned to the group in the first place because Purity had.
As a cape she dresses entirely in black complete with a with a cowl, mask, hood, high-heeled boots, and a heavy cloak. Her costume had no symbols or identifying marks, and resembled her husband's. Her mask leaves her eyes exposed.
As her transformation only occurs when she is unseen, Dorothy uses an assortment of tools to blind her foes, including flash-bangs, smoke canisters, and a large black removable cloak, embedded with mini-hooks on the outside, designed to cover and catch on her enemies, essentially a net.
Abilities and PowersEdit
Dorothy can transform into a horrifying monster when unseen. This is summed up by Tattletale as an inversion of the Manton Effect, a psychological block to prevent others from seeing her true form, though she admits that this explanation was incorrect. Whenever Night reverts back to her human form she is instantly healed, effectively 'resetting' any damage she takes and restoring her to a "pristine" state.
Dorothy's monster form has inhuman speed, strength, and durability from the nigh-invincible exterior of an amorphous "ink blot" body that is paradoxically composed of sharp edges and has many long, insect-like legs that end in claws. Taylor described her as a "multi-legged, hyper-agile, lightning quick death blender of blades and claws".
These angular legs do not have proper joints, but can bend and stretch and turn inside out as it moves around. This allows Night to avoid being tripped. Her body was seemingly covered in some sort of oily lubricant.
Based on the admittedly inexpert opinion of Taylor, this form does not have any identifiable sensory organs analogous to sight or hearing. This does not seem to impede her, however. A lack of oxygen and high pressure does not seem to impede Night's Breaker state, as she stayed completely underwater, out of sight, guarding the meeting place where the Brockton Bay parahumans gathered to discuss the arrival of a new S-Class threat to Brockton Bay.. This raises questions concerning the amount of time Night can stay in her alternate state.
Dorothy's monstrous form has horrendous strength and speed, with more than enough to incapacitate any of Bitch's dogs, shattering their protective bone plating. Although her blades left cuts wider than Taylor's handspan, she is still unable to cut through Skitter's spider silk costume. Night is able to achieve high speeds in this form, but is able to make sharp turns unhindered by momentum and navigate obstructing obstacles easily. It was so fast that Taylor briefly thought she had teleported.
Night and Fog's PRT classifications are given in Sentinel 9.1 as "a Breaker 9" and "a Shifter 8 with Stranger 3", but it is unclear in the chapter which rating refers to which character. Later comments by the author have indicated that Fog was the Breaker, and that he has since changed his mind and would now consider Night the Breaker and Fog either a Breaker or Changer.
Night was trained, or more specifically, "made" by Gesellschaft as a "weapon". Dorothy first appeared as Nacht in Hesse, Germany, she was sent to Brockton Bay by Gesellschaft where she and her husband joined Empire Eighty-Eight. They left for Boston shortly after Purity split from the group, two years prior to the start of Worm, but Kaiser thought she would gladly rejoin the Empire if Purity did.
When the E88's were revealed they took part in a rampage through the city following Child Protective Services removing Purity's Daughter from her mothers care. They humbled The Undersiders when they fought, only letting them go when Tattletale offered to take their leader to her daughter.
Fought against the Endbringer that came to Brockton Bay, but was taken out of the fight early.
Night was eventually forced to leave Brockton Bay, with the rest of the Pure, due to pressure from outside Villain groups.
The Protectorate successor organization, The Wardens, have been committing resources to freeing people like her from imprisonment.
- Her and her husbands name comes the Nazi program Nacht und Nebel, Night and Fog.
- It is possible the Night's breaker state represents something that was recorded during one of the previous cycles that the Shards have access to. Given that Dorothy was originally meant to be a Changer, this interpretation seems likely.
|Leader||Allfather † • Kaiser †|
|Leiutenants||Hookwolf ‡ • Krieg ‡ • Purity ‡|
|Members||Alabaster † • Cricket ‡ • Crusader ‡ • Fenja † • Fog ‡ • Heith Anders † • Iron Rain † • Menja ‡ • Night ‡ • Othala ‡ • Rune ‡ • Stormtiger ‡ • Victor ‡|
|Associates||Aster Anders † • Theo Anders ‡|
|Members||Theo Anders ‡ • Crusader • Fog • Night|
|Associates||Aster Anders † • Krieg|