A chronic inability to cooperate remains Lightslinger’s biggest drawback, largely due to his experience in ‘Eminent’. Inter-member competition was promoted by the group structure and the incentives offered to team members, leading to fierce rivalries, one of which might have prompted Lightslinger to leave the team.
Lightslinger proves cocky and confident, not helped by the fact that he is extremely good at what he does. He naturally seeks out studying and fitness regimens on his own. If he were to get a handle on his inability to work with others or the arrogant attitude that tanks his PR ratings, the PRT expects he could become a nationally recognized member of the Protectorate.
When operating as Lightslinger his costume is a closed armored bodysuit with halogen bulbs at the joints; he also wears a coat with reflective material lining it.
Abilities and PowersEdit
In Lightslinger's hands (almost) any light is converted into a concussive Laser cannon. The brighter the light source is, the more energy he can shape and direct. While his power can easily be lethal, Lightslinger can moderate the output to less than lethal levels. He can choose to either adjust the output and intensity of one light source at a time, or he can amplify every available light source at once, to devastating effect.
Lightslinger typically has LED lights on his costume and flashbangs to provide lumens for him to work with.
A Japanese refugee, Camden moved to San Francisco for a time where he found work with |corporate sponsored team, ‘Eminent’, from 2008 to 2010. He left the team and the area, moving to Alaska where he roamed, changing locations with some regularity before being approached for placement in Anchorage’s Protectorate team.
Lightslinger drew attention from a high placement in a ‘top fifty capes you’ve never heard of’ magazine article. Lightslinger maintains a fanbase and exceptionally high ratings for his incidental appearances. These numbers dip when he speaks for a camera.
|Founders||Alexandria † • Eidolon † • Hero † • Legend|
|Leaders||Legend • Alexandria (Second-in-command) • Chevalier • Rime (Second-in-command)|
|Anchorage||Cask • Horizon • Lightslinger • Rail • Snaptrap|
|Baltimore||Mayday • Turtleshell • Aerobat|
|Brockton Bay||Adamant • Assault • Armsmaster • Battery • Challenger • Clockblocker • Dauntless • Dovetail • Miss Militia • Sere • Triumph • Velocity|
|Chicago||Anomaly • Brazier • Campanile • Gauss • Myrddin † • Revel • Shuffle • Stardust|
|Houston||Dispatch • Eidolon † • Exalt|
|Las Vegas||Blowout ‡ • Floret ‡ • Leonid ‡ • Nix ‡ • Pretender ‡ • Ravine ‡ • Satyrical ‡ • Spur ‡|
|Los Angeles||Alexandria † • Arbiter • Rime • Usher|
|New York||Astrologer • Cache • Clay • Legend • Prism • Ursa Aurora|
|Seattle||Fume • Gasconade • Snubnose|
|Toronto||Grumman • Narwhal|
|Unknown Location||Albatross • Chubster † • Leister • Pinpoint • Scroll • Tomcat|
|Staff||Walsh (Deputy Director) • Cpt. McKay (PRT Tactical & Operations) • Wedge (PR and Liaison) • Harrigan (Accounting) • Dr. Rowland (Testing, Research, Analysis) • Ingram (Informations) • John Saito (Headquarters)|
|PRT Squad One||Lt. Leatham (Squad Leader) • Sq. Crigler (Foam) • Sq. Beebe • Sq. Gilliam • Sq. Young|
|PRT Squad Two||Lt. Burns (Squad Leader) • Sq. Holquin (Foam) • Sq. Anderson • Sq. Armstrong • Sq. Rollins|
|Members||Cask • Lightslinger • Rail • Snaptrap|
|Members||Feint • Roulette • Vellum|