Worm Wiki

Hatchet Face was a member of the Slaughterhouse Nine.


Hatchet Face was maimed by a parahuman when he got his powers,[1] which may be what inspired his cape name. His face is a mass of scar tissue, with a shaved head.[2]


Hatchet Face hated parahumans, and only joined the Slaughterhouse Nine because Jack Slash convinced him he would kill more capes as a member. He had a particular dislike for brutes.[1] It can be safely assumed that he possessed almost no sense of irony whatsoever or a very developed one. As Bonesaw claimed he was never very bright,[3] it was probably the former.

Abilities and Powers[]

Hatchet Face was a parahuman with superhuman strength and enhanced durability, as well as the ability to nullify the powers of parahumans nearby.[4] This combination made him a highly efficient cape-killer, as any close-quarters battle between him and another parahuman essentially turned into a fight between a regular human and a Brute.[5]

His durability has been stated to allow him to survive being run over by a steamroller, observed evidence has a clone being tossed by the head over several blocks and standing up unscathed and barely noticing attempts to cut his throat. His strength allowed him to move incredibly fast for his frame and allowed him to swing his namesake hatchet through a car if need be.[6]

His aura instantly nullified the power of anyone inside it.[6]

Hatchet Face was vulnerable to attacks and ability effects from outside the range of his powers,[7] as Cherish used to her advantage during her induction into the nine.[8] Tinkers were largely unaffected,[6] mainly losing the instinctual use of their technology that their power provides.[9] He cannot revert the effects of Browbeat's biokinesis alterations; Browbeat could still trade blows with him.[10]


Having triggered from an injury experience involving parahumans, he announced himself by killing a superhero during a live interview.[5] He became a serial killer specifically targeting capes, and especially Brutes. Jack Slash convinced him that the easiest way to do this would be by joining the Slaughterhouse Nine.[1]

Story Start[]

Hatchet Face had by this time gained a reputation as a boogey man in the cape community.[11]


Hatchet Face was killed by Cherish as part of her attempt to convince Jack Slash to let her join the Nine. Bonesaw combined his corpse with that of Oni Lee in order to create a lobotomized robotic puppet called Hack Job.[12]


Bonesaw created nine clones of Hatchet Face for the Slaughterhouse 9000, with another used in making a special combo-clone dubbed Tyrant. Several clones were killed with great effort by the Chicago Wards and people like Chevalier and Tecton.[6]

Chapter Appearances[]

Worm Chapter Appearances
1. Parasite 10.1 Absent
2. Parasite 10.2 Absent
3. Parasite 10.3 Absent
4. Parasite 10.4 Absent
5. Parasite 10.5 Absent
6. Parasite 10.6 Mentioned
x. Interlude 10 Absent
x. Interlude 10.5 Absent
1. Infestation 11.1 Absent
2. Infestation 11.2 Absent
3. Infestation 11.3 Absent
4. Infestation 11.4 Absent
5. Infestation 11.5 Absent
6. Infestation 11.6 Absent
7. Infestation 11.7 Absent
8. Infestation 11.8 Absent
a. Interlude 11a Absent
b. Interlude 11b Absent
c. Interlude 11c Mentioned
d. Interlude 11d Absent
e. Interlude 11e Mentioned
f. Interlude 11f Absent
g. Interlude 11g Mentioned
h. Interlude 11h Debut
1. Plague 12.1 Absent
2. Plague 12.2 Absent
3. Plague 12.3 Mentioned
4. Plague 12.4 Mentioned
5. Plague 12.5 Absent
6. Plague 12.6 Absent
7. Plague 12.7 Absent
8. Plague 12.8 Absent
x. Interlude 12 Absent
y. Interlude 12.5 Absent
1. Snare 13.1 Absent
2. Snare 13.2 Absent
x. Interlude 13.5 (Donation Bonus) Absent
3. Snare 13.3 Absent
4. Snare 13.4 Absent
5. Snare 13.5 Absent
6. Snare 13.6 Death
7. Snare 13.7 Absent
8. Snare 13.8 Absent
9. Snare 13.9 Absent
10. Snare 13.10 Absent
y. Interlude 13 Absent
1. Scourge 19.1 Absent
2. Scourge 19.2 Absent
3. Scourge 19.3 Absent
x. Interlude 19.x Mentioned
4. Scourge 19.4 Absent
5. Scourge 19.5 Absent
6. Scourge 19.6 Absent
7. Scourge 19.7 Absent
y. Interlude 19.y Absent
z. Interlude 19.z Absent
1. Scarab 25.1 Absent
2. Scarab 25.2 Absent
3. Scarab 25.3 Absent
4. Scarab 25.4 Absent
5. Scarab 25.5 Absent
6. Scarab 25.6 Absent
x. Interlude 25 Clone
1. Sting 26.1 Absent
2. Sting 26.2 Absent
3. Sting 26.3 Mentioned
x. Interlude 26.x Absent
4. Sting 26.4 Absent
5. Sting 26.5 Clone
6. Sting 26.6 Clone
a. Interlude 26a Absent
b. Interlude 26b Mentioned
y. Interlude 26 Absent


  • He may have taken the name of Hatchet Face after the character Mona "Hatchet Face" Malnorowski, a woman with a disfigured face from the 1990s film Cry-Baby directed by John Waters.

Fanart Gallery[]


  1. 1.0 1.1 1.2 Yeah, again, think about the person, not just the powers.

    I've stated the types of triggers for a trump ability (canceling powers) and for a brute ability (super strength/durability/extra mass). At the most basic level, you can conclude he was hurt very badly by a parahuman. He probably has a grudge/obsession, and that limits him. In execution, he's probably very much like Crawler, but he's a parahuman-seeking missile, going after the nearest available parahuman that might remind him of the man who maimed him and made him a monster. Quite possibly brutes, just because it fits.

    Prior to Jack, he hits a new city, stalks for a while, keeping an eye out for a chance to go after the biggest, strongest capes around, ideally by blindsiding them, because he's not that fast, and it defeats the point if they can just run. He hits them where they think their safe, or their guard is down - at news stations where they're giving an interview, at PRT offices, or interrupting fights to kill both the parahumans that are fighting.

    Jack finds him at a point of weakness, though - either Hatchet Face had a few too many lost fights/escaped parahumans, or Hatchet Face tried to kill Jack and failed. Jack convinces him that he'll kill far more parahumans if he joins the Nine, and the rest is history. - Comment by Wildbow on Spacebattles
  2. Parasite 10.6
  3. Interlude 11h
  4. Hatchet Face Enhanced strength and durability, aura nullfies powers of those nearby. Slaughterhouse 9 - Parahuman List, Bolded edit by Wildbow
  5. 5.0 5.1 Hatchet Face was a brute. His claim to fame was attacking a news station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - Another comment by Wildbow on Reddit
  6. 6.0 6.1 6.2 6.3 Sting 26.5
  7. Hatchet face = you just snipe him from 1000m away. Hard for a normal, but they can track him via. thinker powers. - Another comment by Wildbow on Spacebattles
  8. “It’s exciting. I decided I needed to earn a place on the team, both to scare our brothers away and to add some spice to my routine. Took out Hatchet Face to do it.”

    “I got the info on him a day or so ago, after I heard the Slaughterhouse Nine were in town. Isn’t he immune to powers? That’s pretty much what he does. Super strong, enhanced toughness, big… and your powers just stop working when he gets close. Or they go haywire.”

    “He is immune to powers, but he didn’t get close. See, difference between me and Daddy is that I have range. I can use my power even if I can’t see the person I’m using it on. Through walls, from the building next door. Hatchet didn’t get close enough to me to turn off my power. He tried, but it works both ways. I was prepped to run any time my power stopped working, because it told me he’d found my trail or guessed where I was.” - Excerpt from Interlude 11g
  9. If you have a tinker who makes armor/powersuits that have white hot metal as a key feature, yes, he could theoretically equip his teammates, but so much of it is intuitive that it's hard for that tinker to really specify some of the particulars.
    If it's not the tinker using it, then it's going to be broken until the tinker gets their hands on it again or you might even have to abandon it. If the tinker's in the pilot's seat, then it might be a simple adjustment here or cinching something shut there. - Wildbow on Reddit.
  10. He's a walking tank. If one aspect of his power fails, he can turn to the other, and still put up a good fight. If he were to fight Hatchet Face, the effects of his biokinesis alterations wouldn't be reverted, and he could still trade blows. If his biokinesis were reverted or screwed with somehow, he could still rely on the TK. - Comment by Wildbow, archived on Spacebattles
  11. Hatchet Face – The boogeyman of the cape community and a member of the Slaughterhouse Nine, Hatchet Face is a large, strong, nearly-invulnerable cape who strips nearby capes of their powers, stalks them and chops them to pieces with his namesake axe. - Cast (spoiler free)
  12. Hatchet Face (Deceased) – Onetime member of the Nine, supplanted by Cherish. A musclebound brute favoring his namesake weapon, Hatchet Face generated an aura that shut down the powers of others, allowing him to stalk and murder even superior capes with his enhanced strength and durability. was made into an artificial siamese twin by Bonesaw, melding him with Oni Lee to become ‘Hack Job’. - Cast (in depth)

Site Navigation[]

Slaughterhouse Nine
Leaders King Jack Slash
Members Bonesaw Breed Burnscar Cherish Chuckles Crawler Crimson Damsel of Distress Gray Boy Harbinger Hatchet Face Hookwolf Mannequin Miasma Murder Rat Nice Guy Night Hag *Nyx Psychosoma Screamer Shatterbird The Siberian Skinslip *Winter 
Bonesaw's Hybrids Hack Job Laughjob *Murder Rat Nighty Night *Pagoda Snowmann Spawner Tyrant 
Clones Damsel of Distress II Damsel of Distress III Harbinger Clones  (Harbinger I Harbinger II  • Harbinger III Harbinger IV Harbinger V )