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The Clockwork Dogs were a partnership of masterminds: Accord and Detente. Their first appearance in the story was during the Boston Games. The pair sought to form a partnership with other villain teams to take over Boston. Already, the Clockwork Dogs had notes of becoming the Ambassadors with well dressed henchmen joining them during villain meetings.

Modus operandiEdit

Similar to the Ambassadors, the Clockwork Dogs seek partnerships with those in power of a certain area. They then use this partnership to effect change, earn money, and gain more power. This is seen during a villain visit where Detente and Accord offered partnerships with the major and minor villain groups of Boston.[1]

StructureEdit

Led by the partnership of Accord and Detente, the pair employed a line of henchmen and women. These employees were anywhere from fifteen to twenty-five years old, and dressed suitably for a cocktail party.[2]

PRT Response Edit

The PRT was aware that the 'Dogs were just part of a much larger player's game.[3]

HistoryEdit

BackgroundEdit

The Clockwork Dogs participated in the Boston Games and were a major player during the events. Detente's later fate is unknown, but [4] the Clockwork Dogs metamorphosed into being exclusively Accord's Ambassadors.

MembersEdit

Name Description
Leadership
Accord Orderly-minded Thinker, the harder the problem the quicker he can find a solution.[5] Attired in white.
Detente
Members
The Jewel of Boston[6] Mimic-assassin.
Henchmen specifics unknown

Trivia Edit

  • Unknown if the name is a reference to a band. Similarities exist with Accord's previous team WEDGDG, commonly known as Watchdog, given that watches typically need clockwork.

ReferencesEdit

  1. Eclipse x.3: “We could do this in a civilized way,” Detente said. “We choose the areas we want. We know what kind of business we each want to do. Let’s divide up the city. If you want to run drugs, take some of the harbor, take the roads. Blastgerm wants to sell drugs and they want some space. You could enter into a business relationship with them, they would take their slice of the city and set up shop. The Brothers can have a headquarters, and our alliance would pay them to be enforcers for the area. They get a big area to run around in, they can go after the PRT, they get money… hm?”
  2. Eclipse x.2: The pair were a man of average height, skinny but for a protruding belly, and a short man, both with fine masks that looked tinker-made. Men and women that looked anywhere from fifteen to twenty-five stood behind them. Four people in clothes that looked more suited for a cocktail party with the rich and famous.
  3. Eclipse x.7
  4. Eclipse x.7
  5. Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Excerpt from Migration 17.8
  6. From Within 16.11
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