Blaster is one of the twelve power classifications created by the PRT still in modern day use. Blasters are parahumans that have ranged offensive options. The majority of these powers are damaging, but this is not always the case.
Blasters use their powers to attack their enemies from range, generally using deleterious blasts with a large variety of effects: Blasters involve one or more types, which determine the amount, range, accuracy and power, among other factors (essentially the 'gun' that the Blaster fires); and an 'element', which determines the type of damage and any special effects of the shots.
Blasters can be categorized in twelve different types, where an individual Blaster can fall into multiple groups:
Produces lasers or stream attacks, making dodging hard or impossible.
Involves being especially focused at the time of the trigger event, with a particular focus on an object, person, or goal.
Can imbue items, applying an effect that makes it effective as ammunition or, to varying degrees, as a melee weapon.
Involves a shaky middle ground between a threat up in one’s face and a threat at a distance.
Has additional requirements or traits pushed to an extreme, at the cost of other traits.
Involves an altered mental state as part of the trigger. (Drugs, particularly high emotions,mental issues, etc.)
Blasters emerge from trigger events involving some sort animated, ranged threat: hostile others, approaching or attacking from a distance. The exact circumstances, and the nature of and relationship to the threat have a lot of influence on the type of Blaster that arises from a trigger event (see also the table above).
At the same time, the ‘element’ of the Blaster shot can also vary wildly, and covers a whole spectrum of possibilities. In most cases, the power will take ideas from surroundings, emotional state, themes, or personality traits. The effect is similar to how dreams pick up on little things that one notices throughout their day, making sense only sometimes, in retrospect, but rarely in the moment.
Common combinations with other ratings
Blasters commonly venture into the Shaker classification: Ruin Blasters through their ability to manipulate the environment, and Impact Blasters through the large radius of their blasts. Enchantment Blasters, on the other hand, cross over into the Striker classification.
Flight is a common secondary power for Blasters: Blaster-Mover combinations with flight are so common they have their own name, often being called 'flying artillery'.
Role in the Cycle
For the entities, Blaster powers are exceptionally easy to put together. They provide only minute amounts of data, but the creation of Blasters helps to ramp up overall conflict. The entities still collect this small amount of data, and refine the most effective weapons that they and their avatars can use to defend themselves.
The exact PRT-squad tactics vary greatly depending on the nature of the Blaster. At low ratings, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.
The team is notified as to Blaster classification so they can take cover at the next opportunity.
Frequent reporting on Blaster’s location and the likely direction of fire is encouraged.
Suppression of ranged fire is encouraged but not mandated.
Resources and/or personnel are devoted to pressuring the Blaster, keeping them moving and focused on a target to protect other personnel.
Truck-mounted emplacements may be necessary to apply sufficient pressure.
Evacuation of the likely firing zone is prioritized.
Responding to a high-caliber ranged threat is likely to necessitate a matching response if civilians or property are endangered.
Inter-city missiles and other large-scale weapons are authorized.
Note: This list describes the Blaster classifications and Blaster aspects of different parahumans. For a full overview of their abilities, please check their individual pages.
↑ 2.002.012.022.032.042.052.062.072.082.092.10Ranged, offensive attacks of some form. Can include blasts, thrown or moved objects, grenades. Not always damaging, but generally deleterious.
Response varies greatly depending on the nature of the blaster. At low levels, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless. Threat level 2+: Team is notified as to blaster classification so they can take cover at next opportunity. Frequent reporting on blaster’s location and likely direction of fire are encouraged. Suppression of ranged fire is encouraged but not mandated. Threat level 5+: Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel. Truck-mounted emplacements may be necessary to apply sufficient pressure. Threat level 9+: Evacuation of likely firing zone is prioritized. Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered. Inter-city missiles and other large-scale weapons are authorized. - PRT Master Reference - Classifications - Blaster
↑ 3.03.1The ‘element’ of the blaster shot can vary wildly, and covers the spectrum. The blaster power may borrow from ideas in the surroundings, or from emotional state, themes, or personality traits. The effect is very similar to how dreams pick up on little things that one notices throughout their day, making sense only sometimes, in retrospect, but rarely in the moment. - BLASTERS, document by Wildbow.
↑ 4.04.1When figuring out the framework of the trigger and how it applies to the power, take note of the two categories below that stand out the most, and combine them. The detail sheet has suggested powers for cross-interactions. - BLASTERS, document by Wildbow.
↑ 5.05.15.2Barrage blasters manifest when the blaster trigger involves multiple threats - a group of men with guns, shooting, or a pack of feral coyotes, prowling at the treeline, building up the courage to attack. Barrage blasters produce a lot of bullets. They may be inaccurate or shots might not do much damage. Tend to be effective at suppressive fire. - BLASTERS, document by Wildbow.
↑ 6.06.16.2Range blasters tend to have triggers that put the threat further away. This makes it harder to trigger, if the threat is somehow less real, and tends to be marked by a sort of inevitability. These blasters are more dangerous and/or far more accurate when attacking from a great distance. - BLASTERS, document by Wildbow.
↑ 7.07.17.27.3Accuracy blasters come about from situations with a greater degree of relationship with the threat. The relationship tends to be longer-term, but isn’t always, and a particularly intense but short lived relationship may qualify, if the relationship dominates other parameters. With accuracy blasters, the blasts either don’t need much effort to hit the target, or the blasts automatically hit the target. Shots might home in or be very hard to dodge. - BLASTERS, document by Wildbow.
↑ 8.08.18.2Damage blasters arise from scenarios where the sense of physical danger is especially poignant - many from cases where the trigger sees multiple individuals dying around the cape. Damage blasters emphasize raw offensive power, with attacks that deliver multiple wounds per hit and/or penetrate armor. - BLASTERS, document by Wildbow.
↑Blaster triggers involve a type, essentially the ‘gun’ that the blaster fires, and the element, which determines the damage type and special effects of whatever bullet is produced. - BLASTERS, document by Wildbow.
↑ 10.010.110.210.3Ruin blasters arise from scenarios where there is a ‘shaker’ aspect complicating the external threat. The cape’s attempt to escape or avoid harm is complicated by the environment. Ruin blasters have a lot of destructive power, much of it turned toward using the environment or destroying it. Ruin blasters don’t give their enemies the luxury of cover. Given the environmental aspect, the Ruin blaster (like the Impact blaster, below) falls in the general range of a Blaster/Shaker nuker. - BLASTERS, document by Wildbow.
↑ 11.011.111.2Effect blasters are one end of a sliding scale of situations where the threat isn’t explicitly or wholly physical, opposite Damage blasters, or where the threat suggests pain or something deleterious, in contrast to mortal risk. This doesn’t mean that a blaster can’t be effect/damage, but such a scenario requires an especially poignant and viscerally felt threat. Effect blasters emphasize the secondary characteristics of the shot - the flame from fireballs, the cold from ice blasts, the gravity-altering effects from hyperdense shots. They may do little or no damage, or sacrifice other aspects to ramp up these qualities. - BLASTERS, document by Wildbow.
↑ 12.012.112.2Impact blasters are akin to Ruin blasters, except the environmental factor is immediate and sudden- often dealing with explosive attacks. Like Ruin blasters, fall into a middle ground of shaker and blaster, but the emphasis here is more on big shots and massive impacts that send enemies flying. - BLASTERS, document by Wildbow.
↑ 13.013.1Object blasters are rarer, and come about from situations where the threat is removed from the triggering individual by one step, including some mechanical, automated, or otherwise directed threats, visceral threat with a time delay, threats where the aggression of the attacker is nonexistent, or cases the attacker doesn’t even know the victim exists. The triggering individual might hear the gang member they were a witness against is getting paroled and know they are going to die, might hear the orders as the barking attack dogs are loosed by the police, or be prey to falling ice as unwitting amateur ice climbers bring chunks down from above. Object blaster powers operate with the blast originating from or being capitalized on by some power created minion, object, or field - cross-over with other classifications is possible and likely, and informs the nature of the object. - BLASTERS, document by Wildbow.
↑ 14.014.1Versatile blasters experience poignant confusion or chaos as part of their trigger. The attackers and situations of being attacked are varied enough that the shard throws its hands up and gives the parahuman a blaster power that covers more bases. The power has high utility or a variety of attack forms, making the versatile blaster more competent in a variety of scenarios. - BLASTERS, document by Wildbow.
↑ 15.015.1Beam blasters are especially focused at the time of their trigger. This is similar to the accuracy blaster, and can overlap, but may diverge with a particular focus on an object, person, weapon, or goal. Beam blasters produce lasers or stream attacks. Dodging isn’t generally possible against such attacks. - BLASTERS, document by Wildbow.
↑ 16.016.116.2Enchantment blasters are something of a middle ground between blasters and strikers, arising from the shaky middle ground between a threat up in one’s face and a threat at a distance. Threats might be darting in and out (especially faster, more nimble, or inhuman threats), or a threat that was up front might escalate to a threat at range, driving things to a climax, a winning fistfight turning into panic and terror as the other participant draws a gun. The power imbues an item the blaster touches, applying an effect that makes it very effective as ammunition or, to varying degrees, as a melee weapon. Differentiated from enchantment strikers in that melee weapons imbued with effect might break or be unwieldy. In the inverse case, effect may make projectiles inaccurate or impossible to fire - there is a wide and flexible sliding scale between the two aspects. - BLASTERS, document by Wildbow.
↑ 17.017.1Conditional blasters experience an altered state as part of their trigger. Drugs, particularly high emotions, altered brain chemistry or mental issues will play into this. Such triggers will add requirements, or push traits of the blaster power to an extreme, at the cost of other traits. Power, cost, efficiency, range and rate of fire are example variables. - BLASTERS, document by Wildbow.
↑Blaster (Pewpew - You have ranged attacks built in.) - Man vs. a living/animated threat, ambulatory threat is approaching, attacking from range, or posing immediate harm but still further than arm’s reach. - Weaver Dice: Rulebook (Old Version)
↑ 20.020.1Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)
↑Blasters are primarily offensive capes with powers that work at range. For the entities, these powers are exceptionally easy to put together and do provide some minute amounts of data - the creation of blasters helps to ramp up overall conflict, collect this small amount of data, and refine the most effective weapons that the entities/their avatars can use to defend themselves. - BLASTERS, document by Wildbow.
↑Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Excerpt from Speck 30.2
↑ 23.023.1Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by Wildbow.
↑ 24.024.1Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, bolded edit by Wildbow.
↑Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Excerpt from Drone 23.2
↑She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Excerpt from Drone 23.2
↑Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. Disposition: Villain (B) Last Known Location: Boston (Allston area, east). - Excerpt from Interlude 19.x
↑Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by Wildbow.
↑CASK; Lawrence Batson (“L.B.”) Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage)
↑Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)
↑ 31.031.1Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Excerpt from Imago 21.6
↑ 32.032.1“I see through everything,” Crystalclear said, tapping the chunk of crystal that stood out from the lower edge of his eye socket. “As if everything was crystal. I’ve learned there’s a lot of nuance to it. A little bit of seeing into the past, a little bit of seeing into the future, a little bit of a sense of people’s focus.”
“He has a blaster power too,” Tempera said. “Goes through walls and the ground. Synergy.” - excerpt from Daybreak 1.3
↑Crystalclear will get poached because decent thinker powers are in demand. - excerpt from Daybreak 1.3
↑Crystalclear threw a chunk of crystal at the ground, and the chunk passed through without sound or apparent impact. [...]/br>
Crystalclear’s shot passed through walls. Tempera had let me know that. Apparently, it needed to pass through walls, or the ground in this case. He’d thrown it into the ground, and a moment after Fume had released her two shots, both landing, Crystalclear’s shot emerged from the ground, an explosion of vapor, glass splinters, and fragments of road. - excerpt from Daybreak 1.4
↑ 35.035.1► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
Cape name confirmed as Upperhand.
Targeted and defeated a blaster/striker cape called Facet. The cape was powerful, and highly sought after by the San Francisco team, creating crystal growths with a touch and dismantling them for catastrophic artillery-level sieges. Facet was pulverized beyond all recognition.
Targeted and defeated two capes in one confrontation:
A shifter villain by the name of Deviant. The cape could manifest changes in reaction to wounds, but the changes were to areas far from the wound site. Deviant was shredded.
A weapon dealer Blaster capable of ‘machine gunning’ endless sprays of needles, punching through concrete, was torn in half, midsection pulverized.
Protectorate member by the name of Hydrofoil was targeted. A brute/mover cape with a personal shield that produced torrents of water in reaction to breaches, traveling by means of a personal tidal wave, was found in an apartment. The floorboards of the apartment apparently shattered, and Hydrofoil’s shattered remains were piled within the ensuing depression. A note (handwriting suggestively similar to Don Fraser’s) pointed the PRT to Hydrofoil’s illegal side business. - PRT: Department Sixty Four, thread III [Worm Quest] - Page 18
↑ 36.036.1“Felix Swoop, tier three member of the group,” Jouster said. “Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Excerpt from Drone 23.1
↑Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2
↑She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too
slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Excerpt from Sentinel 9.2
↑Flechette, now Foil, stood off to one side. She’d donned a black costume, which I was pretty sure was made of one of my failed attempts at a Tattletale costume, using asymmetrical belts, boots, armor and gloves to cover the areas where I’d tried to embellish. Her mask was an opaque pane, like Clockblocker’s, but black, with silver trim at the edges. - Excerpt from Drone 23.5
↑Fume casts out large, baseball sized bullets that move with enough force to break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47
↑Gallant (Deceased) – Generates concussive blasts of energy that alter emotions in addition to packing a punch. - Cast (in depth)
↑Eric becomes a breaker, transitioning between two forms. Because of the nature of the problem and of Eric himself, he doesn't get a form that returns him entirely to normal. He has one form where he's essentially a living artillery platform, unable to move, but capable of devastating firepower, and one form where he flies at stunning speeds, capable of turning on a dime, durable. A living bullet. - Spacebattles post by Wildbow.
↑ 45.045.1◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)
↑“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1
↑ 47.047.1Jamestown Radiation blaster, could focus effects to turn individuals into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by Wildbow.
↑ 48.048.1Jouster’s blaster-striker hybrid power involved his lance, a power that conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions.
He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Excerpt from Drone 23.1
↑<Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles
↑Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Excerpt from Interlude 14.y
↑Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, bolded edit by Wildbow.
↑Legend – Leader of the Protectorate. Runs the team based in New York. Is one of the best, if not the best ‘flying artillery’ capes, with flight and unsurpassed versatility and power from the lasers he can emanate from his body. Among other things, his lasers can turn corners, fork into multiple lasers, pass through walls and freeze or ignite his targets. He has recently left the Protectorate’s Triumvirate. - Cast (In Depth)
↑ 53.053.1◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8
Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)
↑“Prisoner 599, codename Lung. PRT powers designation Brute 4-9 asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Excerpt from Interlude 6
↑Lung – A half-Chinese, half-Japanese individual, he was sent to prison in the East and eventually escaped, making his way to America, where he defeated and absorbed a number of sub-gangs, retaining all the Asian members. Tall and bearing tattoos of dragons up his arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength, regeneration, claws, enhanced pyrokinesis, and other benefits. At the most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)
↑ 58.058.1“The only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 32
↑ 59.059.1“Uh. Mine is a blaster power,” Rain said. “It’s pretty mediocre. I shoot things or people and they’re vulnerable to being broken for a short while after. To put it simply.”
“I’ve got a tinker power, I make extra arms and hands. They’re not very good. Barely above what I’d be able to make on my own, fragile enough that if you grab something wrong they can break, no strength, ugly. The prosthetic focus is part of why I was introduced to the group, I think.”
[...]“I wasn’t much help, because I’m a really bad tinker,” Rain said. “I can also catch my balance or secure my footing more easily, that’s my version of the big guy’s mover power. It’s handy in a way, lets me turn on a dime or keep from falling over.”
“That’s what I’m saying,” Rain said. “I think he had a bit less of his own power that day, with the way it was sorted. My last power is an emotion power. Guilt and doubt, over an area. It’s pretty tepid.”
↑[21:59] <Lexicon> Is Purity's light a breaker state? I thought it was just a aesthetic effect, given the rest of her doesn't seem to change. [22:00] <~Wildbow> Breaker state. [22:00] <~Wildbow> She's basically the subtype of breaker that goes 'Turn breaker, gain access to a powerset while in breaker state', but with contingent costs/benefits with holding the form (personal battery, in her case) [22:02] <~Wildbow> Her trigger doesn't really work with her powerset, if she's not breaker. - IRC chat archived Spacebattles
↑“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”
“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1
↑◈ RAIL; Sadie J. Austin Classification: Mover/Blaster 2
Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)
↑Initial tests indicate that Rail can touch objects to move them a set distance of forty-three feet along any horizontal plane. - PRT Quest (Anchorage)
↑ 64.064.1Object/Versatile: Revel - Detail Generator - Blaster, spreadsheet by Wildbow. Note: 'Revel' has since been replaced with the word 'Lantern'. If you have access to an older version the spreadsheet, please share it on the Talk page.
↑Revel, leader of the Chicago Protectorate and official overseer of Tecton’s Ward team, was stepping up to the plate. Floating up to it, whatever. She rose into the air, and caught one full current of lightning inside her lantern. The sheer force of the blast knocked her back, and she struck a wall, pressed against it with her lantern held in front of her.
She began releasing spheres of light from the lantern, each larger than a human head, slow-moving but numerous. Their trajectories were unpredictable, some striking friendlies, others carrying forward towards Behemoth. Where they struck friendlies, they only exploded in brilliant showers of sparks. When they touched Behemoth, they sheared right into him, cutting two or three feet deep before flickering out. - Excerpt from Crushed 24.3
↑ 66.066.1“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.”
“Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Excerpt from Queen 18.5
↑Consistency - Is the power accurate? Does it always do what you want it to when it's used? Scrub was a powerful shaker/blaster but couldn't really control where the blasts hit with any degree of accuracy. At most he spammed a general area. We nerf consistency here and Mr. Snatch moves objects 5 feet, but in random directions. Or he reaches out blind, seizes objects in the general direction he's pointing, but might grab the gun instead of the screw, or the target's watch. - reddit comment, by Wildbow.
↑Scrub dips into trump with the heavy interdimensional slam and ability to ignore/negate most brute defenses. He'd take a chunk out of Alexandria, for example.
↑ 70.070.1➥ SPLOOSH; Real name unknown Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage)
↑“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2
↑If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2
↑Bambina landed atop the wall. Her teammates landed beside her, each holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Excerpt from Drone 23.2
↑ 75.075.1➥ TUNGUSKA; Real name unknown Disposition: Villain (A) Classification: Blaster 8/Shaker 6 Last known location: BC Protectorate Secure Custody
Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file.
Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)